mobGUI, iPad Retina and Android(s)

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DevBoyLars
Posts: 216
Joined: Wed Feb 27, 2013 9:04 pm

mobGUI, iPad Retina and Android(s)

Post by DevBoyLars » Sun Mar 31, 2013 3:28 pm

Hi there,
I'm very new to LiveCode and I love it :)

I'm testing mobGUI right now, because it seems to be the only way to build mobile Apps for multiple screen-resolutions, right now.

Ok, in mobGUI there a options for iPhone, iPhone retina, iPhone 5, iPhone 5 retina, iPad and custom.

My first question is: Why is there a 'iPhone 5' (w/o retina). There's no iPhone 5 without retina!? oO

And my second question is: How can I handle all devices at the same time? There's no option for iPad retina and if I'm using 'custom' as iPad retina, how can I handle Android devices at the same time?

And if I would build two stacks, one for iOS and one for Android, how can I handle the big value of different screen-resolutions on Android-devices?

Thank you :)

Simon
VIP Livecode Opensource Backer
VIP Livecode Opensource Backer
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Re: mobGUI, iPad Retina and Android(s)

Post by Simon » Sun Mar 31, 2013 8:41 pm

Hi,
mobGui is not the only way to resize:
http://www.runrev.com/developers/docume ... rs-course/
I think it's lesson 4, that will show you how to build for different resolutions.

Simon
I used to be a newbie but then I learned how to spell teh correctly and now I'm a noob!

DevBoyLars
Posts: 216
Joined: Wed Feb 27, 2013 9:04 pm

Re: mobGUI, iPad Retina and Android(s)

Post by DevBoyLars » Sun Mar 31, 2013 10:33 pm

Your link doesn't work ^^

Simon
VIP Livecode Opensource Backer
VIP Livecode Opensource Backer
Posts: 3901
Joined: Sat Mar 24, 2007 2:54 am

Re: mobGUI, iPad Retina and Android(s)

Post by Simon » Sun Mar 31, 2013 10:39 pm

I used to be a newbie but then I learned how to spell teh correctly and now I'm a noob!

DevBoyLars
Posts: 216
Joined: Wed Feb 27, 2013 9:04 pm

Re: mobGUI, iPad Retina and Android(s)

Post by DevBoyLars » Mon Apr 01, 2013 12:38 am

Thank you. But this is not what I'm looking for. I want to setup the GUI via the Editor, not by code.

So I want to find the right way with mobGUI :)

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