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mobGUI, iPad Retina and Android(s)

Posted: Sun Mar 31, 2013 3:28 pm
by DevBoyLars
Hi there,
I'm very new to LiveCode and I love it :)

I'm testing mobGUI right now, because it seems to be the only way to build mobile Apps for multiple screen-resolutions, right now.

Ok, in mobGUI there a options for iPhone, iPhone retina, iPhone 5, iPhone 5 retina, iPad and custom.

My first question is: Why is there a 'iPhone 5' (w/o retina). There's no iPhone 5 without retina!? oO

And my second question is: How can I handle all devices at the same time? There's no option for iPad retina and if I'm using 'custom' as iPad retina, how can I handle Android devices at the same time?

And if I would build two stacks, one for iOS and one for Android, how can I handle the big value of different screen-resolutions on Android-devices?

Thank you :)

Re: mobGUI, iPad Retina and Android(s)

Posted: Sun Mar 31, 2013 8:41 pm
by Simon
Hi,
mobGui is not the only way to resize:
http://www.runrev.com/developers/docume ... rs-course/
I think it's lesson 4, that will show you how to build for different resolutions.

Simon

Re: mobGUI, iPad Retina and Android(s)

Posted: Sun Mar 31, 2013 10:33 pm
by DevBoyLars
Your link doesn't work ^^

Re: mobGUI, iPad Retina and Android(s)

Posted: Sun Mar 31, 2013 10:39 pm
by Simon

Re: mobGUI, iPad Retina and Android(s)

Posted: Mon Apr 01, 2013 12:38 am
by DevBoyLars
Thank you. But this is not what I'm looking for. I want to setup the GUI via the Editor, not by code.

So I want to find the right way with mobGUI :)