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Multi-platform mobile update post-openSource. - quick advice

Posted: Mon Jun 16, 2014 5:19 pm
by stephenBUS1AY3
Hi all.

This is my first post for over a year I think. Hello again! I'm not sure where best to post this general question. If this is the wrong forum, sorry - just let me know where would be better - thanks!

So... I successfully built a deployed a mobile app for iOS and Android using Livecode version 5.5.5 (build 1503) at that time, with Xcode 4.5.1. Now the client needs a minor update. I have 2 main concerns:

I had a Pay As You Go license before, but now I am going to be buying a commercial license to do this update. I also need to update Xcode. Are there any significant instabilities or anomalies in running the latest versions of each (running Mavericks 10.9.2)?

Also, before the Livecode openSource transformation, I used the altMobileResizer plug in by Chipp Walters to deal with retina displays and multiple resolutions on different devices, which seems to work fine. Should I drop this and use the native Livecode resolution handling? Simple?

Any advice really appreciated. Hoping to bash this update out as quickly as possible without hitting any major brick walls (fantasy I know).

Kind regards, Paul.

Re: Multi-platform mobile update post-openSource. - quick ad

Posted: Mon Jun 16, 2014 7:43 pm
by Simon
Hi Paul,
Welcome back?

Anyways, it shouldn't be to much trouble for you.
Most of the following is opinion;
liveCode 6.6.1 (stable) or liveCode 6.6.2 (stable) if you are on a Mac
http://downloads.livecode.com/livecode/
Xcode 5.1

For Android I couldn't find if there was a liveCode fix to this thread so you still may have to implement it:
http://forums.livecode.com/viewtopic.ph ... 84&p=99590

I think all the iOS troubles have been solved in liveCode 6.6 versions.

Write back and tell us how it goes.

Simon
Edit; I'm going to go with LC 6.6.1 for both Mac and Win for now.