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Neural Network
Posted: Mon Nov 30, 2015 10:32 pm
by RossG
Has anyone programmed a Neural Network in LC?
I can't find a simple explanation of what is required
although there are a number of examples in other
languages.
Re: Neural Network
Posted: Tue Dec 01, 2015 12:42 am
by bn
Hi Ros,
look at this thread in the use-list from a long time ago.
http://runtime-revolution.278305.n4.nab ... 85533.html
Kind regards
Bernd
Re: Neural Network
Posted: Tue Dec 01, 2015 7:29 pm
by richmond62
Supposedly one can use HyperNext for Neural Networks:
http://www.tigabyte.com/index.html
Re: Neural Network
Posted: Sat Dec 05, 2015 8:47 pm
by RossG
Thanks for your help bn and 62.
Lots of reading there (and surprisingly) an insinuation
that LC can't manage to do an NN. My guess is that it
can.
What I'm still looking for is a simple explanation of
what the process is. Other than learning another
language (Python) so far no progress.
Re: Neural Network
Posted: Sun Dec 06, 2015 10:02 am
by richmond62
As HyperNext is a significantly less powerful development system
than LiveCode (and developed by one person), and it can 'do'
neural networks [
http://www.tigabyte.com/hnfiles/neural.html ]
I would be most surprised if LiveCode could not.
However, Malkom, the person behind HyperNext specifically
developed HN to make neural networks from the start,
which HyperCard-MetaCard-RR/LC was not.
Even if you don't actually 'play' with HyperNext, a read
of that webpage I referenced above is well worth the time.
Re: Neural Network
Posted: Mon Aug 26, 2019 1:46 pm
by mrcoollion
Just for those who come upon this forum link while searching.
https://livecode.com/how-to-build-your- ... tor-brain/
Re: Neural Network
Posted: Mon Aug 26, 2019 1:54 pm
by bogs
That was a pretty good read by Hanson, even 3 years later. Not just factual, but actually entertaining.
Re: Neural Network
Posted: Mon Aug 26, 2019 7:44 pm
by mrcoollion

I am thinking about a possible use where I need to check if a situation with many parameters is fullfilled and how far I am off and do actions accordingly. ... well it is just a though

... I will see if I can use it during some experimentation....

Re: Neural Network
Posted: Tue Aug 27, 2019 4:32 am
by FourthWorld
mrcoollion wrote: ↑Mon Aug 26, 2019 7:44 pm

I am thinking about a possible use where I need to check if a situation with many parameters is fullfilled and how far I am off and do actions accordingly. ... well it is just a though

... I will see if I can use it during some experimentation....
Would that need to be a neural net, or would a Bayesian algo suffice?
Re: Neural Network
Posted: Tue Aug 27, 2019 6:28 am
by mrcoollion
Hmmm a Naive Bayes algorithm would probably fit the bill better. That is an excellent suggestion..
I will need to dive into that..
Is there any LC example code of this?
PS.. thanks

Re: Neural Network
Posted: Tue Aug 27, 2019 8:40 pm
by FourthWorld
Happy to help. I did a quick search but was unable to come up with an existing LiveCode libraries for Bayesian algos.
I wonder, if you found a particularly good library for that written in something else like Python, whether we could all pull together to implement those algos in LC.
Re: Neural Network
Posted: Thu Aug 29, 2019 12:39 pm
by sphere
"Want to play chess?"--WarGames
Re: Neural Network
Posted: Thu Aug 29, 2019 1:10 pm
by bogs
Close sphere, it was actually "Shall we play a game?"
Re: Neural Network
Posted: Thu Aug 29, 2019 1:14 pm
by richmond62
Re: Neural Network
Posted: Thu Aug 29, 2019 1:42 pm
by sphere
bogs wrote: ↑Thu Aug 29, 2019 1:10 pm
Close sphere, it was actually "Shall we play a game?"
ha, yes, you caught me, i was a bit in doubt what it was exactly
