Corrupted Stack LC7.1.2
Posted: Thu May 26, 2016 3:01 am
My stack seemed OK until I tried to inspect
a field when the message was "Too many objects to display".
(A large number, far more than the true figure)
I'm not sure if these "ghost" objects all appeared in the
Project Browser but I did see some dubious entries
which I tried (and failed) to delete.
When I opened a backup in the archive it was likewise
corrupted.
What to do?
Open the corrupted stack and show hidden objects.
Open a new main stack and name it appropriate
but not the same as the old.
Select all the objects on the old stack and copy
and paste to the new stack.
Open the old stack code and copy and paste into
the new stack.
And by some miracle the "ghost" objects have been
banished to the nether world or where-ever from
whence they came.
Do you know of an easier way?
a field when the message was "Too many objects to display".
(A large number, far more than the true figure)
I'm not sure if these "ghost" objects all appeared in the
Project Browser but I did see some dubious entries
which I tried (and failed) to delete.
When I opened a backup in the archive it was likewise
corrupted.
What to do?
Open the corrupted stack and show hidden objects.
Open a new main stack and name it appropriate
but not the same as the old.
Select all the objects on the old stack and copy
and paste to the new stack.
Open the old stack code and copy and paste into
the new stack.
And by some miracle the "ghost" objects have been
banished to the nether world or where-ever from
whence they came.
Do you know of an easier way?