Shutting down whatever is going on
Posted: Sat Jan 07, 2023 7:27 pm
Hello,
During code development there are going to be bugs.
Change code in one section and you might not remember to fix affected code somewhere else.
Livecode's "LIVE" environment of executing code when a card gets opened creates a major mess when code that used to exist is gone or works in an unexpected way.
I have a state where I am not attempting to run anything, but the process of opening the card puts Livecode into some state where it will not display the scripts of the card - or any other card.
I just get a "watch" icon.
It is clearly executing something, but what?
I have no code windows open - if I did they are blank and none of the "run", stop executing , single step indicators are present.
Is there some way to force it to stop immediately and show me what it is attempting to execute?
THANKS.
During code development there are going to be bugs.
Change code in one section and you might not remember to fix affected code somewhere else.
Livecode's "LIVE" environment of executing code when a card gets opened creates a major mess when code that used to exist is gone or works in an unexpected way.
I have a state where I am not attempting to run anything, but the process of opening the card puts Livecode into some state where it will not display the scripts of the card - or any other card.
I just get a "watch" icon.
It is clearly executing something, but what?
I have no code windows open - if I did they are blank and none of the "run", stop executing , single step indicators are present.
Is there some way to force it to stop immediately and show me what it is attempting to execute?
THANKS.