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Windows RevMail broken still?

Posted: Wed Jul 07, 2010 4:54 pm
by edgore
Is the revMail command still not working correctly in Windows with Revolution 4.0? I can seem to make Outlook create nearly empty emails, but trying to populate a number of addresses in the "TO:", or create a a body of any length nothing happens at all. Looking throught he mailing list this problem seems to have existed in 3.5, so I am assuming that it was not fixed in 4.0.

Thanks,

Edwin

Re: Windows RevMail broken still?

Posted: Wed Jul 07, 2010 5:47 pm
by FourthWorld
I spent some time looking into this a few months back, and at MSN and several discussion forums I found that the problem with either with certain versions of Outlook and/or the OS, when the text being sent to Outlook exceeds a certain length. Unfortunately the maximum allowable length was reported to vary from version to version, so it can be very difficult to try to pin down an exact limit.

Re: Windows RevMail broken still?

Posted: Wed Jul 07, 2010 5:49 pm
by mwieder
Are you perhaps running into bug #7995? http://quality.runrev.com/qacenter/show ... i?&id=7995 I don't use Outlook myself, so I can't comment on that part, but I don't have any trouble using revMail on Windows to create short messages. Try the sample stack attached to the bug report and see if the short message creation button works for you.

Re: Windows RevMail broken still?

Posted: Thu Jul 08, 2010 3:59 pm
by edgore
Yep - that's it. It looks like the limitation on size applies not only to the body of the message, but also to the TO: list (which makes sense, since it's sending a string of text to Outlook). Since I am trying to automatically send a report to a list of around 40 people I am running into the size limit before I even get a chance to try to include a body in the message.

Since (according to the mailing list posts I read) the revmail command still works correctly in 2.x versions of Revolution on systems were 3.5 and above fail I am thinking this must be a Rev issue rather than an OS or Outlook issue, though that may be inaccurate. When I have some free time I will have to test it out with 2.x, since there is nothing in my application that would prevent me from creating the standalone with the 2.x engine if that works.