what widgets are available in Android and iOS apps?
Posted: Thu Jun 16, 2011 5:18 am
I am having trouble understanding the complaints voiced in this thread http://forums.runrev.com/viewtopic.php?f=6&t=5820 . E.g. here is a quote from there
Well, so if I end up making an app and then try to deploy it for iOS or Android, what exactly would I need to do to get the buttons, the textboxes and other basic widgets working?I would also be interested in knowing whether I must re-invent the wheel (by having to create buttons, etc. in Photoshop) rather than simply dragging those elements from a palette as I do in the desktop versions of RunRev/LiveCode. I did look at the early videos of someone creating an iPhone app (in X# of hours, sped-up) and I do remember seeing buttons being created in Photoshop but I thought that was simply because the particular shape and "bevel" that dev desired wasn't a standard button shape in revMobile.
Perhaps a way could be found to permit the standard buttons that are created in the desktop version to be copied & pasted into the revMobile stack? That would be an acceptable workaround until v5.