Graphics in Motion - What Comes with the Territory?
Posted: Wed Aug 31, 2016 2:38 pm
Hello all,
I have been an LC developer since the original Kickstarter project, and before then was not a developer at all. Therefore, LiveCode is the only programming language I have notable familiarity with (exceptions are one term of C from university and some Matlab, Visual Basic for labs in university).
At this point in my life, I am working on deciding whether I want to carry on with development; it's a potentially lucrative career, offers the option to work remotely and independently, and there are many creative/entrepreneurial possibilities.
However, I am sometimes uncertain about the general stability of LiveCode as the answer to my needs, and am contemplating taking another direction entirely. However, with no real basis for comparison, I don't know if the discouragement I often feel is inherent to development or if it's kinks that are still being worked out as LiveCode is locked down.
Specifically, here are my questions:
1) Are smooth graphic movements a realistic expectation in LC?
Contextual Clarification:
I want to make some game-like UX to spruce up apps and market them on the app store to supplement my income. However, I notice that the object movement scripts I write, which work exactly as I want in the IDE, are unacceptably rough and glitchy when deployed on my (less than one year old) Android mobile device.
I suspect this is because LiveCode's engine is operating separate from the device's OS/processor, and that LiveCode only gets to update the device screen on a low frequency, causing the glitchy movements that irritate my eyes and crush my soul. I have absolutely no education/background/experience on understand processors and how that stuff all works; I got on board with LiveCode in the hopes that those considerations were worked out by the experts behind the product, as I have meager passion for discovering and decoding such mysteries myself.
Am I S.O.L. or is there some way to make a deployed LC app's graphic movements run as smoothly as any game app's on the App Store?
2) Should I expect to make a lifetime effort of juggling software versions?
Contextual Clarification:
Having put a completed app on the iTunes Store and the Google Play Store, I have noticed multiple times that there are combination lock-style upgrade efforts that need to be made to keep the app working as it used to. I originally uploaded a debugged (passably so, anyway) app that functioned as intended.
As new OpenSSL versions (for example) come out, Google alerts me that the software needs to be upgraded. This, of course, means I have to re-license (if expired), get the newest version of LiveCode (assuming it has included in it the upgraded versions or whatever that Google is calling for (this is more stuff I don't really understand, to be honest...), and then find the exact perfect combination of various other integrated technology versions. In the process, features that have changed stop functioning, and suddenly the app isn't working at all any more.
To me, this is mind-numbing, painful, boring, and it seems like the forward progress of the various technologies (which my app did not need, to my knowledge) has forced me to do a lot more work just to maintain what I already had completed. Is this normal in development never to find your app's "sweet spot" or to be able to leave a functioning app alone? Am I messing something up or not taking enough precautions? Seems like companies' progressions are equivalent to pulling the rug out from under the feet of developers with already-completed projects.
Please help me remove my illusions and understand the reality. If my expectations are not realistic without immense amounts of understanding of the back-end functioning of software and hardware (which I had hoped to skip over by teaming up with LC), and if it's laughably noobish of me to think I could "finish" a project and trust that it will stay "finished", I'd like to be able to make informed decisions on how to proceed instead of wandering delusionally from frustration to frustration.
Thank you very much, you have no idea how helpful red-pill (blunt, real truth) responses will be for me in these matters.
Phil E.
P.S. My intention has not been to offend anyone who knows more than me about any of the things I'm bringing up. I'm just trying to learn what things come with the territory, and if these things are not inherent, how I can adapt and improve my programming practices to be able to achieve what I'm intending without instead meeting frustrating and disappointing results where I see no room for improvement on my end.
I have been an LC developer since the original Kickstarter project, and before then was not a developer at all. Therefore, LiveCode is the only programming language I have notable familiarity with (exceptions are one term of C from university and some Matlab, Visual Basic for labs in university).
At this point in my life, I am working on deciding whether I want to carry on with development; it's a potentially lucrative career, offers the option to work remotely and independently, and there are many creative/entrepreneurial possibilities.
However, I am sometimes uncertain about the general stability of LiveCode as the answer to my needs, and am contemplating taking another direction entirely. However, with no real basis for comparison, I don't know if the discouragement I often feel is inherent to development or if it's kinks that are still being worked out as LiveCode is locked down.
Specifically, here are my questions:
1) Are smooth graphic movements a realistic expectation in LC?
Contextual Clarification:
I want to make some game-like UX to spruce up apps and market them on the app store to supplement my income. However, I notice that the object movement scripts I write, which work exactly as I want in the IDE, are unacceptably rough and glitchy when deployed on my (less than one year old) Android mobile device.
I suspect this is because LiveCode's engine is operating separate from the device's OS/processor, and that LiveCode only gets to update the device screen on a low frequency, causing the glitchy movements that irritate my eyes and crush my soul. I have absolutely no education/background/experience on understand processors and how that stuff all works; I got on board with LiveCode in the hopes that those considerations were worked out by the experts behind the product, as I have meager passion for discovering and decoding such mysteries myself.
Am I S.O.L. or is there some way to make a deployed LC app's graphic movements run as smoothly as any game app's on the App Store?
2) Should I expect to make a lifetime effort of juggling software versions?
Contextual Clarification:
Having put a completed app on the iTunes Store and the Google Play Store, I have noticed multiple times that there are combination lock-style upgrade efforts that need to be made to keep the app working as it used to. I originally uploaded a debugged (passably so, anyway) app that functioned as intended.
As new OpenSSL versions (for example) come out, Google alerts me that the software needs to be upgraded. This, of course, means I have to re-license (if expired), get the newest version of LiveCode (assuming it has included in it the upgraded versions or whatever that Google is calling for (this is more stuff I don't really understand, to be honest...), and then find the exact perfect combination of various other integrated technology versions. In the process, features that have changed stop functioning, and suddenly the app isn't working at all any more.
To me, this is mind-numbing, painful, boring, and it seems like the forward progress of the various technologies (which my app did not need, to my knowledge) has forced me to do a lot more work just to maintain what I already had completed. Is this normal in development never to find your app's "sweet spot" or to be able to leave a functioning app alone? Am I messing something up or not taking enough precautions? Seems like companies' progressions are equivalent to pulling the rug out from under the feet of developers with already-completed projects.
Please help me remove my illusions and understand the reality. If my expectations are not realistic without immense amounts of understanding of the back-end functioning of software and hardware (which I had hoped to skip over by teaming up with LC), and if it's laughably noobish of me to think I could "finish" a project and trust that it will stay "finished", I'd like to be able to make informed decisions on how to proceed instead of wandering delusionally from frustration to frustration.
Thank you very much, you have no idea how helpful red-pill (blunt, real truth) responses will be for me in these matters.
Phil E.
P.S. My intention has not been to offend anyone who knows more than me about any of the things I'm bringing up. I'm just trying to learn what things come with the territory, and if these things are not inherent, how I can adapt and improve my programming practices to be able to achieve what I'm intending without instead meeting frustrating and disappointing results where I see no room for improvement on my end.