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Re: Sound Capabilities

Posted: Tue Jun 11, 2013 11:46 am
by TheSHEEEP
I also want to state that the ability to play sounds on multiple channels is an absolute requirement for many, many projects.
Right now, you could not develop a game with any noticeable sound support. Only on mobiles, which is not exactly the point of many games ;)

Also, the syntax...

Code: Select all

play audioClip "laser" on channel "soundEffects"
... would be awesome :)

Re: Sound Capabilities

Posted: Tue Jun 11, 2013 8:15 pm
by richmond62
My BBC Micro Master Compact can play sounds on 4 channels . . . come on RunRev!

Re: Sound Capabilities

Posted: Wed Jun 12, 2013 12:09 am
by Sean O'Connor
Unless I am mistaken, I think there is something being done about that as part of the stretch goals for livecode.