Re: iOS externals prevent testing on Android
Posted: Mon May 20, 2013 3:13 pm
Hi,
My guess is that Android and iOS use the same kind of externals, because are both a type of unix. Android finds externals but doesn't know what to do with them and crashes. The reason why this happens is that RunRev seems to have implemented a half-finished linkage system with externals, which works if you know all the ins and outs of the engine but which doesn't work with custom externals and, more importantly, which doesn't check if an external is compatible with the current platform before loading it.
Kind regards,
Mark
My guess is that Android and iOS use the same kind of externals, because are both a type of unix. Android finds externals but doesn't know what to do with them and crashes. The reason why this happens is that RunRev seems to have implemented a half-finished linkage system with externals, which works if you know all the ins and outs of the engine but which doesn't work with custom externals and, more importantly, which doesn't check if an external is compatible with the current platform before loading it.
Kind regards,
Mark