Re: Is livecode dead?
Posted: Sat Dec 02, 2017 1:18 pm
No, I don't think LiveCode is dead, but I do think their efforts at outreach, especially to the education sector, are feeble.
Questions and answers about the LiveCode platform.
https://forums.livecode.com/
That would be a pretty broad statement Max, and incorrect assumption ("the general perception", after all, would require more than just an opinion). As Richard pointed out, vaporware would be the equivalent of what went on with Duke Nukem 3, a much hyped and greatly marketed bit of gaming software that never happened for a decade thereafter, where as Lc has more or less a direct route back to it's heritage in Mc in 2001. 16 years of a product being available and actively developed ≠ vaporware in any stretch of the imagination.FourthWorld wrote: Sat Dec 02, 2017 5:32 amLiveCode exists. I'm using it right now.
. I don't think "vaporware" means what you think it means.
I completely understand his point, but you don't help that point by making wildly inaccurate statements.
I don't think I'd agree with that statement at all, after all, there is not (or wasn't at the time of this statement) a stable 9.x version. Also, I think for a goodly number of reasons fixes should be backported as far as they will go (without causing new issues).MaxV wrote: Sat Dec 02, 2017 3:09 am but when a new number goes out, no other old version should come out.
now Heh, after 4 years of waiting for it, all I could remember was the title, "Duke Nukem Forever", and the only reason I remembered that was because it seemed like that was how long it was going to take to ever see it come to fruition
https://en.wikipedia.org/wiki/Duke_Nukem_Forever wrote:Duke Nukem Forever started development at 3D Realms and Triptych Games, and was finished by Gearbox Software and Piranha Games.
<sic>
Intended to be groundbreaking, Duke Nukem Forever became a notable example of vaporware due to its severely protracted development schedule; the game was released in 2011 after fifteen years of development.
What Max described is actually the work plan. But if you manage projects of this complexity you'll appreciate the deviations that sometimes occur with any plan.bogs wrote: Sat Dec 02, 2017 5:14 pmI don't think I'd agree with that statement at all, after all, there is not (or wasn't at the time of this statement) a stable 9.x version. Also, I think for a goodly number of reasons fixes should be backported as far as they will go (without causing new issues).MaxV wrote: Sat Dec 02, 2017 3:09 am but when a new number goes out, no other old version should come out.
Oh yes, definitely. But a poor UX is not "vaporware", nor does it mean LiveCode is "dead". By that definition LinkedIn would be "dead" (OMG worst UX I've seen from a company their size, but that's another story).However, Max's statement about not having the download section so completely full is valid, and I remember saying that before.
That would be all of us who'd like to help the platform thrive. Or at least the subset who also have the time and skills to lend a hand.richmond62 wrote: Sat Dec 02, 2017 6:53 pmThere are some people who are helping LiveCode dodge the bullets...
Ah wellFourthWorld wrote: Sat Dec 02, 2017 8:05 pm What Max described is actually the work plan. But if you manage projects of this complexity you'll appreciate the deviations that sometimes occur with any plan.
When I was a newcomer, that actually is how I got Lc the first time. I'm glad to hear it has been fixed in the website, though.His observation on the Downloads page is, IMO, spot-on.
... In fact, I felt so strongly about it I did the thing that seems oddly uncommon here: when I had an observation I wanted to share with them, I shared it with them.
... By writing to them I've learned they're fully aware that the current "Wall of a Thousand Links" (a pet term I've come to use for the Downloads page) is not a universal solution.
...But that's not how newcomers get LiveCode.
Does that mean my newbie status is over? Awwwwww....No one ever sees the Wall of a Thousand Links except us old-timers (and those we keep sending there <g>).
Your newbie status ended the moment you delivered the first update to the MC IDE in more than a decade. That's not a simple task, but you dove in and did wonderfully with it. So sorry, after an effort like that you're just another ol' timer now.