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Re: LC Buddy collaborative coding
Posted: Fri Jun 07, 2019 7:01 pm
by FourthWorld
RevOnline supports script snippets.
Re: LC Buddy collaborative coding
Posted: Fri Jun 07, 2019 7:35 pm
by kaveh1000
Just to chip in and say great idea. Would be marvellous to work collaboratively and learn from one another's good and bad habits.
Kaveh
Re: LC Buddy collaborative coding
Posted: Sat Jun 08, 2019 9:30 am
by bogs
FourthWorld wrote: Fri Jun 07, 2019 7:01 pm
RevOnline supports script snippets.
Care to elaborate on that a bit? I sure don't know what your talking about, and I thought I had seen at least the majority of RevOnline related stuff.
Unless you mean the user samples area, which I don't necessarily think of as 'snippets'. Snippet to me is something that doesn't work by itself, but can be put within a larger structure as part of a complete program. Many of the examples of code posted in this very forum, for example, like functions people have come up with to resolve an issue.
As a side drift, and again directed to gagsoft's question ยป
Apparently there are also a lot of online snippet managers, which I only just now found out trying to figure out what Richard was talking about

- Snip snip...
Of course, I don't think I'd go that route, but then I am funny that way.
Re: LC Buddy collaborative coding
Posted: Fri Jun 14, 2019 5:19 pm
by AndyP
So a quick update on LC Buddy and where I'm at.
I'm working on the screen recording at the moment and am using FFmpeg command line utility.
https://ffmpeg.org/
This comes in Windows, MacOS and Linux flavors and will need to be installed separately to LC Buddy.
I have this working well under Windows and sort of OK under Linux. I haven't started on the MacOS version as yet. The controls for the recorder are in a single group, with all the code in a script only behavior file, so when this part of LC Buddy is completed it can be peeled off as a separate repository in GitHub which will make screen recording in LiveCode a breeze. At the moment just video is being recorded.
Q. How important do you think is it to be able to record sound as well as record the active screen?
I've created a YouTube channel with a test recording here
https://youtu.be/1fg9isASlb8
This is best viewed at 1080p
I hope to have the screen recording completed in about another week and will post a new progress update then.
Re: LC Buddy collaborative coding
Posted: Sat Jul 27, 2019 3:46 pm
by AndyP
Its been a while, but I've posted a new video showing the syncing between LC script editors via LC Buddy.
LC Buddy is coming along nicely but progress has been slower than I thought.
I now have Ffmpeg working across Win, Mac and Linux but its still a bit flakey!
Chat is done.
Next is a login and user system which will lock the current editor and prevent other users from editing the same script at the same time. This then needs to be tied into the chat system.
I am Really interested in any comments and suggestions.
Video here
https://youtu.be/x63IGoVWeDI
Re: LC Buddy collaborative coding
Posted: Sat Jul 27, 2019 3:56 pm
by bogs
Looks very good so far Andy!
Re: LC Buddy collaborative coding
Posted: Sat Jul 27, 2019 4:04 pm
by AndyP
Thanks bogs.
Something interesting I noticed whilst building the syncing, was that, originally I thought each user would have to have a copy of the broadcasters stack open in their version of LC, as it happens this is not the case, all that is needed to observe the broadcasters editing is an open script editor, as LC Buddy takes over the active script editing tab. This I think would really help in making an educating tool out of LC Buddy.
Coding and learning all the time...
Re: LC Buddy collaborative coding
Posted: Sat Jul 27, 2019 6:28 pm
by bogs
That is interesting. I think your right, for education it would be very useful indeed.