Re: Trying to call a button
Posted: Wed Dec 22, 2010 5:06 am
Hey Klaus,
Just after you answered I thought I had come up with a better solution:
It ran perfectly until I started dropping more balls at once. They started freezing at the bottom of the screen and reappearing at random times but it took a long time.
Then I thought if I just took the balls off the screen it would keep it from freezing:
but alas they kept freezing. Again I can't use "wait" because it freezes the simulator for x seconds; even if I put it in a handler.
P.S Do I have to pay the $100 to Apple to be able to deploy my app to my iPod
Just after you answered I thought I had come up with a better solution:
Code: Select all
set the icon of button ("ball1") to 0
move me to (item 1 of myLocation,200) in 2 seconds
set the icon of button "ball1" to 6002Then I thought if I just took the balls off the screen it would keep it from freezing:
Code: Select all
move me to (item 1 of myLocation,450) in 1 milliseconds
set the icon of button ("ball1") to 0
move me to (item 1 of myLocation,200) in 2 seconds
set the icon of button "ball1" to 6002P.S Do I have to pay the $100 to Apple to be able to deploy my app to my iPod