in-app purchase for OS X
Moderator: Klaus
in-app purchase for OS X
As it is made the application market for OS X now, if you're an application developer, I think that it's difficult to think of using LC to create commercial app if there is no support for In-app purchase.
LiveCode could be the paradise of development apps for OS X, but in-app purchasing, support for Retina and support to the standard Toolbar are the three missing features that are necessary to develop decently on OS X.
LiveCode could be the paradise of development apps for OS X, but in-app purchasing, support for Retina and support to the standard Toolbar are the three missing features that are necessary to develop decently on OS X.
Re: in-app purchase for OS X
Hi Mag,
one of the Kickstarter "stretch goals" is a port to Cocoa, I am sure this will make implementing
these kind of special OS X things easier.
Best
Klaus
one of the Kickstarter "stretch goals" is a port to Cocoa, I am sure this will make implementing
these kind of special OS X things easier.
Best
Klaus
Re: in-app purchase for OS X
Hi Klaus, very sincerely I hope we haven't to wait for Cocoa implementation to know is it's a retina display or not... hope to see a function in a minor release 

Re: in-app purchase for OS X
I wouldn't hold my breath! 

Re: in-app purchase for OS X
Code: Select all
if mobilePixelDensity() is 2 then put "retina" into theDisplayType
Re: in-app purchase for OS X
Steve, did you notice the thread's title? 

Re: in-app purchase for OS X
Yes. However,
Mag wrote:I hope we haven't to wait for Cocoa implementation to know is it's a retina display or not...
Re: in-app purchase for OS X
MOBILEpixeldensity? On OS X?
Sorry, don't get it...
Sorry, don't get it...
Re: in-app purchase for OS X
Hi SteveTX , thank you for your post. I'm sorry if my message was not clear, yes, I know the iOS version, and I already use it, hoping RR will implement soon also a OS X version.
Re: in-app purchase for OS X
Point me to some documentation on it and I will see if I can do it..
Re: in-app purchase for OS X
I shaosean , I think this Technical Note could have some useful info:
https://developer.apple.com/library/mac ... TS40009578
https://developer.apple.com/library/mac ... TS40009578
Re: in-app purchase for OS X
Do you have all the proper accounts and in-app features to purchase? This thing will need to be tested to make sure it is working and I do not have a Mac App Store developer account..
Re: in-app purchase for OS X
Hi shaosean, yes I have all the requirements, naturally can't share certificates but I can do all the tests needed.
As you certainly know, there is already a iOS version of this feature in current LiveCode version, so the task should be to expand it to cover also OS X (well, I'm not sure I have said something logical here, please forget what I said if I wrote a technical nonsense).
As you certainly know, there is already a iOS version of this feature in current LiveCode version, so the task should be to expand it to cover also OS X (well, I'm not sure I have said something logical here, please forget what I said if I wrote a technical nonsense).
Last edited by Mag on Thu Jul 25, 2013 10:30 am, edited 2 times in total.
Re: in-app purchase for OS X
From what I have been reading, it looks pretty much the same on both platforms, so should be easy enough to implement in the engine..
Re: in-app purchase for OS X
Mag, can you contact me at < support AT shaosean DOT tk > so we can correspond in regards to this feature..