in-app purchase for OS X

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Mag
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in-app purchase for OS X

Post by Mag » Tue Jul 23, 2013 4:04 pm

As it is made ​​the application market for OS X now, if you're an application developer, I think that it's difficult to think of using LC to create commercial app if there is no support for In-app purchase.

LiveCode could be the paradise of development apps for OS X, but in-app purchasing, support for Retina and support to the standard Toolbar are the three missing features that are necessary to develop decently on OS X.

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Re: in-app purchase for OS X

Post by Klaus » Tue Jul 23, 2013 4:29 pm

Hi Mag,

one of the Kickstarter "stretch goals" is a port to Cocoa, I am sure this will make implementing
these kind of special OS X things easier.


Best

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Re: in-app purchase for OS X

Post by Mag » Tue Jul 23, 2013 6:47 pm

Hi Klaus, very sincerely I hope we haven't to wait for Cocoa implementation to know is it's a retina display or not... hope to see a function in a minor release ;)

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Re: in-app purchase for OS X

Post by Klaus » Tue Jul 23, 2013 7:46 pm

I wouldn't hold my breath! 8-)

SteveTX
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Re: in-app purchase for OS X

Post by SteveTX » Tue Jul 23, 2013 8:22 pm

Code: Select all

if mobilePixelDensity() is 2 then put "retina" into theDisplayType

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Re: in-app purchase for OS X

Post by Klaus » Tue Jul 23, 2013 8:29 pm

Steve, did you notice the thread's title? 8-)

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Re: in-app purchase for OS X

Post by SteveTX » Tue Jul 23, 2013 8:45 pm

Yes. However,
Mag wrote:I hope we haven't to wait for Cocoa implementation to know is it's a retina display or not...

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Re: in-app purchase for OS X

Post by Klaus » Tue Jul 23, 2013 10:10 pm

MOBILEpixeldensity? On OS X?

Sorry, don't get it...

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Re: in-app purchase for OS X

Post by Mag » Thu Jul 25, 2013 8:35 am

Hi SteveTX , thank you for your post. I'm sorry if my message was not clear, yes, I know the iOS version, and I already use it, hoping RR will implement soon also a OS X version.

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Re: in-app purchase for OS X

Post by shaosean » Thu Jul 25, 2013 8:58 am

Point me to some documentation on it and I will see if I can do it..

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Re: in-app purchase for OS X

Post by Mag » Thu Jul 25, 2013 9:08 am

I shaosean , I think this Technical Note could have some useful info:

https://developer.apple.com/library/mac ... TS40009578

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Re: in-app purchase for OS X

Post by shaosean » Thu Jul 25, 2013 9:38 am

Do you have all the proper accounts and in-app features to purchase? This thing will need to be tested to make sure it is working and I do not have a Mac App Store developer account..

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Re: in-app purchase for OS X

Post by Mag » Thu Jul 25, 2013 10:26 am

Hi shaosean, yes I have all the requirements, naturally can't share certificates but I can do all the tests needed.

As you certainly know, there is already a iOS version of this feature in current LiveCode version, so the task should be to expand it to cover also OS X (well, I'm not sure I have said something logical here, please forget what I said if I wrote a technical nonsense).
Last edited by Mag on Thu Jul 25, 2013 10:30 am, edited 2 times in total.

shaosean
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Re: in-app purchase for OS X

Post by shaosean » Thu Jul 25, 2013 10:29 am

From what I have been reading, it looks pretty much the same on both platforms, so should be easy enough to implement in the engine..

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Re: in-app purchase for OS X

Post by shaosean » Thu Jul 25, 2013 11:48 am

Mag, can you contact me at < support AT shaosean DOT tk > so we can correspond in regards to this feature..

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