fullScreenMode not working with iPad/iPhone simulator
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fullScreenMode not working with iPad/iPhone simulator
I have a stack that I have been working with on android. The set the fullScreenMode is set to "exactFit" on the preOpenStack handler.
When I test the app on the Ipad or iPhone simulator the top of the stack is cut off (approximately the 1st 100 pixels)
I have tried various settings ie "noborder" etc and the result is pretty much the same.
The stack size is 400 by 720.
What am I doing wrong?
Tom
When I test the app on the Ipad or iPhone simulator the top of the stack is cut off (approximately the 1st 100 pixels)
I have tried various settings ie "noborder" etc and the result is pretty much the same.
The stack size is 400 by 720.
What am I doing wrong?
Tom
Re: fullScreenMode not working with iPad/iPhone simulator
I'm using Livecode ver 6.6.2 -rc-3trags3 wrote:I have a stack that I have been working with on android. The set the fullScreenMode is set to "exactFit" on the preOpenStack handler.
When I test the app on the Ipad or iPhone simulator the top of the stack is cut off (approximately the 1st 100 pixels)
I have tried various settings ie "noborder" etc and the result is pretty much the same.
The stack size is 400 by 720.
What am I doing wrong?
Tom
Re: fullScreenMode not working with iPad/iPhone simulator
I don't know if it will fix it, but the latest release of 6.6.2 is RC 6. You could try downloading that and see if it helps.
Jacqueline Landman Gay | jacque at hyperactivesw dot com
HyperActive Software | http://www.hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
Re: fullScreenMode not working with iPad/iPhone simulator
Ok, I think I found it. I am working with a Mac Book Pro with a 1440 x 900 screen.trags3 wrote:I'm using Livecode ver 6.6.2 -rc-3trags3 wrote:I have a stack that I have been working with on android. The set the fullScreenMode is set to "exactFit" on the preOpenStack handler.
When I test the app on the Ipad or iPhone simulator the top of the stack is cut off (approximately the 1st 100 pixels)
I have tried various settings ie "noborder" etc and the result is pretty much the same.
The stack size is 400 by 720.
What am I doing wrong?
Tom
A retina display won't fit so the simulator truncates quite a bit of the stack.
Tom
Re: fullScreenMode not working with iPad/iPhone simulator
Hi Tom,
What happens when you scale the window?
iOS Simulator Window > Scale
Simon
What happens when you scale the window?
iOS Simulator Window > Scale
Simon
I used to be a newbie but then I learned how to spell teh correctly and now I'm a noob!
Re: fullScreenMode not working with iPad/iPhone simulator
Simon, I looked for something like that and just completely missed it.Simon wrote:Hi Tom,
What happens when you scale the window?
iOS Simulator Window > Scale
Simon
Thanks so much!
Everything works perfectly.
My next hurdle is actually testing on devices.
Tom
Re: fullScreenMode not working with iPad/iPhone simulator
So my question is....what should be the default size of my stack for iPhone5... 640x1136 or 640x960?
Re: fullScreenMode not working with iPad/iPhone simulator
I'm pretty new at this but I would try to keep the aspect ratio of your stack fairly close to the aspect ratio of your primary target. If that is iPhone 5 I would keep the 640 x 1136.tfabacher wrote:So my question is....what should be the default size of my stack for iPhone5... 640x1136 or 640x960?
My target was the LG G2 so I made my stack 400 x 720. It looks real good on the iPhone 5 as both devices have nearly the same aspect ratio.
The iPhone 4s still looks good but does not fill the screen horizontally. I might be abvle to make it look a little better if I used full screen mod rather than letterbox.
It would stretch the horizontal a little but I don't think it would be objectionable in my app anyway.
Hope this helps.
Tom