Im trying to coding a mac app for the Mavericks gatekeeper.
Everything worked just fine a couple of days ago, I made a few more tweaks to the app, rebuilt the app as before and ran the same coding command from the command line but now I get..
dbsqlite.bundle: unsealed contents present in the bundle root
Ive tried going into the package and just code signing the bundle, but get the same message with this, and all the other bundles in the app.
Any ideas what has happened, and how I fix this???
Signing an App for Gatekeeper - Unsealed contents?
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Re: Signing an App for Gatekeeper - Unsealed contents?
OK, ive managed to make some headway.
The 'unsealed contents' seems to be the manifest file found in each of the externals bundle.
If I delete the manifest file from each of the bundles, everything signs perfectly again and the app seems to run fine.
So the next question is, do I need those manifest files in the external .bundle files. If so there may be a problem on the horizon for livecode is other users are affect, and if not is there a way to get them out of the distribution files so I dont have to manually remove them after each build?
The 'unsealed contents' seems to be the manifest file found in each of the externals bundle.
If I delete the manifest file from each of the bundles, everything signs perfectly again and the app seems to run fine.
So the next question is, do I need those manifest files in the external .bundle files. If so there may be a problem on the horizon for livecode is other users are affect, and if not is there a way to get them out of the distribution files so I dont have to manually remove them after each build?
Re: Signing an App for Gatekeeper - Unsealed contents?
Hi Andy,
I expierenced just the same and after request at runrev, I also delete the manifest file from all included bundles.
I also tried to find out, what the use of the manifest file is and if I could get into any other problems just deleting it, but found no answer.
Either nobody else is codesigning or nobody else knows anything about manifests.
Tiemo
I expierenced just the same and after request at runrev, I also delete the manifest file from all included bundles.
I also tried to find out, what the use of the manifest file is and if I could get into any other problems just deleting it, but found no answer.
Either nobody else is codesigning or nobody else knows anything about manifests.
Tiemo
Re: Signing an App for Gatekeeper - Unsealed contents?
Mark said the manifest file was left over from the build so its safe to delete, and he would try to get rid of it in future builds.
I guess more people will come across it as time goes on.
I guess more people will come across it as time goes on.