Is anyone making commercial products in LC8?
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Is anyone making commercial products in LC8?
Subtitle: is it ok to start your new projects in LC8.
Just curious.
Greetz,
Marc
Just curious.
Greetz,
Marc
Re: Is anyone making commercial products in LC8?
Hi Marc,
apparently Trevor DeVore is doing it because he develops a lot of widgets. And he knows what he is doing. But I think for the rest of us it is still too early. I would not start a commercial project in beta versions.
There is probably a reason why it is called "dp" (developer preview), which is probably pre-beta.
Kind regards
Bernd
apparently Trevor DeVore is doing it because he develops a lot of widgets. And he knows what he is doing. But I think for the rest of us it is still too early. I would not start a commercial project in beta versions.
There is probably a reason why it is called "dp" (developer preview), which is probably pre-beta.
Kind regards
Bernd
Re: Is anyone making commercial products in LC8?
Bernd...
Well, that's me out of the game then... I never know what I am doing !..
Well, that's me out of the game then... I never know what I am doing !..

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Re: Is anyone making commercial products in LC8?
Thank you Bernd.
Best Regards,
Marc
Best Regards,
Marc
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Re: Is anyone making commercial products in LC8?
It is worth noting that the engine in LC 8 is essentially stable. The only real difference between it and the LC 7 engine is LiveCode Builder, which is very much an 'add-on'. The main reason 8 is still DP is because LCB and widgets are not final - various things might change (indeed we changed the 'kind' of several widgets, and the names of various widget properties between DP 2 and 3, so stacks saved with widgets on in DP 2 might not be ok in DP 3). Also it's because the IDE is somewhat in a state of flux.
A stack without widgets should behave exactly the same in 8 as in 7.
A stack without widgets should behave exactly the same in 8 as in 7.
Re: Is anyone making commercial products in LC8?
Thanks, good to know.livecodeali wrote: A stack without widgets should behave exactly the same in 8 as in 7.
So, just downloaded LC 8.0 dp 4 on my Mac and tried to run a LC 7 stack.
It works as expected. Great!
However, could you tell me if the tools palette should be like in this screenshot?
and the types (tags) too? Kind regards,
Thierry
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Re: Is anyone making commercial products in LC8?
After reading what you had written , I too tried an lC7.(rc2) stack under LC8 (dp4)... but it threw a 'hissy fit'... mainly with scrolling groups, bits of the screen all over the place, looked like a jigsaw !... Just before I started to take 'screenshots to post here I decided to run the stack again, in the iOS simulator... but with acceleratedRendering set to 'false'... then all was well with the world ...livecodeali wrote:
A stack without widgets should behave exactly the same in 8 as in 7.

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Re: Is anyone making commercial products in LC8?
That's a bug that will be fixed in DP5, although it only affects the first run so if you restart lc it should be fine.Thierry wrote: However, could you tell me if the tools palette should be like in this screenshot?
and the types (tags) too?
The dictionary looks as it should, but feedback is very welcome if you have any!
Ah! Thanks for that, we had this bug which was a bit of a mystery to me:Dixie wrote: After reading what you had written , I too tried an lC7.(rc2) stack under LC8 (dp4)... but it threw a 'hissy fit'... mainly with scrolling groups, bits of the screen all over the place, looked like a jigsaw !... Just before I started to take 'screenshots to post here I decided to run the stack again, in the iOS simulator... but with acceleratedRendering set to 'false'... then all was well with the world ...![]()
http://quality.runrev.com/show_bug.cgi?id=15345
But of course, that must be because of acceleratedRendering too. I'm not sure why it would be any different in 8, but at least we should be able to work it out now.