LiveCode 8.0.0 developer preview

Anything beyond the basics in using the LiveCode language. Share your handlers, functions and magic here.

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AgentItay
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LiveCode 8.0.0 developer preview

Post by AgentItay »

Hello,
Can I use LiveCode 1.8 developer preview to publish my game in it? Since I understand that it is only meant for developers trying to test the new features.
And can I transfer my stack from 7.0.5 to 8.0.0?
Last edited by AgentItay on Tue Oct 20, 2015 7:14 am, edited 1 time in total.
richmond62
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Re: LiveCode 1.8 developer preview

Post by richmond62 »

I think that 1.8 wasn't released: but version 2.0.1 was in about 2003.
AgentItay
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Re: LiveCode 1.8 developer preview

Post by AgentItay »

richmond62 wrote:I think that 1.8 wasn't released: but version 2.0.1 was in about 2003.
Oh wait, wow, I mean 8.0.0 :p
My bad.
Klaus
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Re: LiveCode 8.0.0 developer preview

Post by Klaus »

Shalom AgentItay,
AgentItay wrote:Hello,
Can I use LiveCode 8 developer preview to publish my game in it? Since I understand that it is only meant for developers trying to test the new features.
you can do everything you want, but if it is wise is another question! :D
AgentItay wrote:And can I transfer my stack from 7.0.5 to 8.0.0?
Why don't you try yourself with (a copy of) your stack(s)? 8)


Best

Klaus
AgentItay
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Re: LiveCode 8.0.0 developer preview

Post by AgentItay »

Klaus wrote:Shalom AgentItay,
AgentItay wrote:Hello,
Can I use LiveCode 8 developer preview to publish my game in it? Since I understand that it is only meant for developers trying to test the new features.
you can do everything you want, but if it is wise is another question! :D
AgentItay wrote:And can I transfer my stack from 7.0.5 to 8.0.0?
Why don't you try yourself with (a copy of) your stack(s)? 8)


Best

Klaus
Shalom :P
Thanks for that Klaus.

Also, everytime I export my stack into an .exe file, the file still stays active in the task manager after closing the .exe file, what;s wrong?
bn
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Re: LiveCode 8.0.0 developer preview

Post by bn »

Hi AgentItay,
Also, everytime I export my stack into an .exe file, the file still stays active in the task manager after closing the .exe file, what;s wrong?
make sure you don't have any pendingMessages running.

you can delete pending messages by

Code: Select all

repeat for each line aMessage in the pendingMessages
  cancel item 1 of aMessage
 end repeat
do that e.g. when leaving the card of on shutDownRequest

Kind regards
Bernd
dave.kilroy
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Re: LiveCode 8.0.0 developer preview

Post by dave.kilroy »

Hi all

I recently used LC 8.0.0 (dp7) to submit apps to Google Play Store and iTunesConnect and TestFlight (although TestFlight did need a plist edit) and it all worked!

I wrote up how dp7 performed in this thread: http://runtime-revolution.278305.n4.nab ... 97568.html
"...this is not the code you are looking for..."
AgentItay
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Re: LiveCode 8.0.0 developer preview

Post by AgentItay »

EDIT: Nevermind, got it working, thanks :D.
Last edited by AgentItay on Thu Oct 22, 2015 11:32 am, edited 1 time in total.
bn
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Re: LiveCode 8.0.0 developer preview

Post by bn »

Hi AgentItay,
But Bernd, it doesn't work, my code is
on closeStack
cancel all pendingMessages
end closeStack
that was just a guess because I have seen that if there are any pending messages on Windows the app won't quit.
Apparently on Mac the app quits despite "pending messages"

So since I am on a Mac I have no idea what else could keep your app from quitting.

You could test if your pending messages are really all gone after "cancel all pendingMessages" by testing
if the pendingMessages <> "" then

Kind regards
Bernd
AgentItay
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Re: LiveCode 8.0.0 developer preview

Post by AgentItay »

bn wrote:Hi AgentItay,
But Bernd, it doesn't work, my code is
on closeStack
cancel all pendingMessages
end closeStack
that was just a guess because I have seen that if there are any pending messages on Windows the app won't quit.
Apparently on Mac the app quits despite "pending messages"

So since I am on a Mac I have no idea what else could keep your app from quitting.

You could test if your pending messages are really all gone after "cancel all pendingMessages" by testing
if the pendingMessages <> "" then

Kind regards
Bernd
You were right, but my syntax was wrong, I got it working now, thanks :D.
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