Please return the Graphic effects Palette.
Moderator: Klaus
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Please return the Graphic effects Palette.
The post-LiveCode 7 properties palette for Graphic effects has a two-stage palette system
to get the effects one wants: this seems just unnecessarily clunky compared with the
palette for LiveCode &:
I don't know who made that judgement call . . . .
to get the effects one wants: this seems just unnecessarily clunky compared with the
palette for LiveCode &:
I don't know who made that judgement call . . . .
Re: Please return the Graphic effects Palette.
Richmond.
Clunky palette layout and graphics in v8/9? As a departure from gorgeous elegant earlier tools?
How could you think such a thing?
Craig
Clunky palette layout and graphics in v8/9? As a departure from gorgeous elegant earlier tools?
How could you think such a thing?
Craig
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Re: Please return the Graphic effects Palette.
Because "Retro Chic" are my middle names.How could you think such a thing?
Re: Please return the Graphic effects Palette.
I'm not keen on them either but there's a reason they look as they do. In order to support the new widgets, the inspector has to be created and drawn dynamically. This gives us the cool ability to add any widget to our tool palette and have it appear automagically in the property inspector.
To accomplish this, the PI had to be rewritten with LCB. Some things are harder to do in this emerging language. I once asked Panos to please put the color and pattern fill boxes horizontally rather than stacked under each other and he said it was hard to do that in LCB right now. I imagine something similar may be forcing the separate windows for the effects editor.
The same applies to the complaints about the toolbar icons. They use the SVG widget which for now only supports a single color.
To accomplish this, the PI had to be rewritten with LCB. Some things are harder to do in this emerging language. I once asked Panos to please put the color and pattern fill boxes horizontally rather than stacked under each other and he said it was hard to do that in LCB right now. I imagine something similar may be forcing the separate windows for the effects editor.
The same applies to the complaints about the toolbar icons. They use the SVG widget which for now only supports a single color.
Jacqueline Landman Gay | jacque at hyperactivesw dot com
HyperActive Software | http://www.hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
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Re: Please return the Graphic effects Palette.
I hope so, and I hope that's not a specious justification.there's a reason they look as they do
Re: Please return the Graphic effects Palette.
It's just a reason. LCB is still in its infancy.
Jacqueline Landman Gay | jacque at hyperactivesw dot com
HyperActive Software | http://www.hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
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Re: Please return the Graphic effects Palette.
It's a pity that the introduction of LCB has to come at
the cost of certain interface losses: especially for those
of us who find it hard to envisage ever using LCB.
the cost of certain interface losses: especially for those
of us who find it hard to envisage ever using LCB.
Re: Please return the Graphic effects Palette.
You are already using LCB. Every time you place an SVG graphic on a card, you've used it. All the new widgets in the tools palette use it. You don't have to be an author to appreciate the possibilities.
Have you seen how adding a new widget to your arsenal automatically includes it in the dictionary? That's LCB too.
Have you seen how adding a new widget to your arsenal automatically includes it in the dictionary? That's LCB too.
Jacqueline Landman Gay | jacque at hyperactivesw dot com
HyperActive Software | http://www.hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
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- Livecode Opensource Backer
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Re: Please return the Graphic effects Palette.
Oddly enough I never use SVG images, mainly because of the extremely awkward way of doing things:Every time you place an SVG graphic on a card
I import PNG, JPG and GIF images "the old way".
I have only "used" widgets insofar as plonking them on a stack to see what value they may have.
So far, I can see no possible way I would use these things: having said that though, we shall see
what the future brings.
I find that if I need an image at varying sizes the easiest way is to resize the base image using a dedicated Vector Graphics handling
package [I use Inkscape, both on Linux and on Mac: https://inkscape.org/en/], saving it a the sizes I require in the PNG format, and
then importing them into LiveCode.
Re: Please return the Graphic effects Palette.
I love the SVG widgets!
I use Affinity Designer on the Mac to edit them and then save as SVG and open in Chrome to inspect and get the vectors. I used SVG's for all the button graphics and even my company logo in my app "Screen Ratio" on the IOS app store.
I like the way I can design on an iPhone 5 sized card and the automatically scale right up to iPhone 7+ with no code changes or messing around with @2x and @3x images.
Roger
I use Affinity Designer on the Mac to edit them and then save as SVG and open in Chrome to inspect and get the vectors. I used SVG's for all the button graphics and even my company logo in my app "Screen Ratio" on the IOS app store.
I like the way I can design on an iPhone 5 sized card and the automatically scale right up to iPhone 7+ with no code changes or messing around with @2x and @3x images.
Roger