Code: Select all
set the destroyStack of stack (appLocn & "teacherStart.livecode") to true
close stack (appLocn & "teacherStart.livecode")Code: Select all
set the visible of stack (appLocn & "teacherStart.livecode") to falseWhat am I missing?
Moderators: FourthWorld, heatherlaine, Klaus, kevinmiller
Code: Select all
set the destroyStack of stack (appLocn & "teacherStart.livecode") to true
close stack (appLocn & "teacherStart.livecode")Code: Select all
set the visible of stack (appLocn & "teacherStart.livecode") to false

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on preOpenStack
set the vis of stack "MAINST" to false
set the lockScreen to false
open stack SPLASH"
set the loc of stack "SPLASH" to the screenLoc
wait 10 ticks
set the lockScreen to true
end preOpenStack
Code: Select all
on openStack
wait 30 secs
set the vis of stack "MAINST" to true
set the vis of stack "SPLASH" to false
end openStack

Is that where the stack is?physicsclassroom wrote: ↑Sun Aug 12, 2018 8:03 pmIt is a global variable that is set to the location of the build. For Mac it has been set to specialFolderPath("Resources") & "/".
Code: Select all
put (appLocn & "teacherStart.livecode") into tStackFile
answer "Exists?: "& there is a stack tStackFile &cr& tStackFileCode: Select all
put specialFolderPath("Resources") & "/" into appLocnCode: Select all
someCommand (appLocn & "nameOfStack.livecode")Code: Select all
specialFolderPath("Resources") & "/" & "teachStart.livecode"Code: Select all
specialFolderPath("Engine") & "/" & "teachStart.livecode"
