Changing the color profile to sRGB IEC61966-2.1
on Mac OSX is the solution in my own setup.

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Not everything in this world is top down. That depends on the blend mode.Richard wrote:An Alpha channel has no color, it merely determines the degree to which a color may be influenced by colors beneath it.
So, what should the mouseColor report?"best" : uses a bicubic filter-i.e.interpolation is done using cubic approximation from near pixels.
Did you test this also with pixels that are not fully opaque?Al wrote:Changing the color profile to sRGB IEC61966-2.1 on Mac OSX is the solution in my own setup.
IMO the RGB value of the pixel from the composite display value. It's what I'm looking at. It seems less useful to try to account for all possible things in the various other buffers that were combined to ultimately produce the thing I'm looking at. I see a pixel on screen; it has a value; give me that value.
That is the color of a fully opaque snapshot of size 1x1. You can have it by two lines of code.I see a pixel on screen; it has a value; give me that value.
I'll take it. Hopefully the team will fix whatever is needed in the mouseColor function.
Perhaps a new HowTheMouseColorIsDerived function is needed?I would like to have the color of the video buffer before the interpolation is applied, converted to a 32 bit ARGB color.
Yes, I imported a screenshot of a group of two vector graphics
I don't, since for anything outside of LC the alpha value would be a guess, and even within LC may not tell the whole story depending on other properties and antialiasing.
True, the recipe for a cake is not a cake.
Fine allegory. Also related to mouse (sadly cheese is not allowed...)RG wrote:True, the recipe for a cake is not a cake.