I would like to share with you a game I’ve been working on for over a year. I plan to release it soon, in one way or another (probably for free).
However, smooth animation remains a bit of an issue. I’d be very happy if someone could find out why the animation sometimes tends to be ”choppy”, in spite of all my efforts to use helpers like animationEngine, and tricks of layer setting etc. In the most recent version, I’ve even tried the 9.5.0 dp1 novelty of layerMode ”container”, for the group containing the sprites (which have layerMode dynamic). Unfortunately I see no difference at all in animation performance.
So, the game is called SpaceNode, and is a 2-D retro-looking turn-based strategy game set in space.
Not everyone’s cup of tea, I suppose, but my ambition was to create a game I would enjoy playing myself, and that I have achieved. If you have nostalgic memories of old games like Starbound, Escape Velocity etc, then you might enjoy it too.

You can download the standalone, for Mac or Windows, here:
https://wheninspace.se/en/mesmerize/spacenode/
Give it a spin, and if you feel that you have time and interest in seeing the source code, and maybe find a way to tweak the animations (or have other improvement suggestions), then send me an email at info@wheninspace.se and I’ll send you the LC stack along with some instructions on how to penetrate the code base (it’s naturally rather massive, the main card script has 3500 lines of code).
Cheers,
Andreas
WhenInSpace
Sweden