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There was a thread I started years ago asking for a "transparency" property, that would allow mouseClicks to pass through an object so that an underlying object would "see" that action. Otherwise the images you have on top, without any mouseUp handler, will bury that message. Apart from sending the message explicitly, or putting the handler in the card script, where it will indeed still be trapped, you cannot do what you want purely within controls sitting on top of the card.
But there is no way for LC to know what the target is, unless you kludge the clickLoc somehow, and that would take additional kludging to ignore some or all of the overlying controls. Sounds like a mess of kludges...
I suppose I could put this in each of the overlaying images:
See my suggestion, if there is always a single control that actually matters, to put the handler in the card script. That way you can ignore all overlying images.
Jacque and I have been embroiled in this fight for decades. The original HC hierarchy chart had messages passing upward, implying that the stack and engine encompassed, like an umbrella above, the smaller objects that were its children (a LC term). A very maternal paradigm.
Then it came to pass that it was thought messages fell down (think sink drain) to the stack/engine, as if gravity, not the glory of human thought, ruled the direction of message movement.