unfortunatelyParts of the graphical line which are straight lines are described bei two points only regardless the distance.
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move to the points of graphic "XXX"

So: my experience is that IFF you want to animate something along a curse you need to generate a curve with a large
number of points very close to each other to avoid any visible jerkiness.
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This is a little stack I just knocked up that generates a half circle curve and then sends a 'bee' along it: from this you should
be able to see what I am getting at.
Of course you can make the graphic curve invisible and so on.
