You kind of went a bit metaphysical on us in your penultimate post
I guess the crux of the discussion is:
dunbarx wrote: ↑Mon Sep 12, 2022 12:41 am
We must, in LC, simulate the fact that the cell knows in which direction its target lies.
this statement isn't strictly speaking correct - the cell in some wayreacts to stimuli in its immediate vicinity, but has no knowledge or notion of the target's direction/location.
And actually what rules you sent in place to achieve
chemotaxis (which is what we're talking about here) is complex. Larger eukaryotic cells can detect concentration gradients (eg lymphocytes moving to focus on infection) so one mechanism could be gradient sensing that drives the 'hunter'.
Small cells (eg bacteria) may not be able to directly detect a concentration gradient. Instead, they move over larger distances several times their own width and measure the rate at which perceived chemical concentration changes. Sounds like a hassle, but E. coli thrives on this.
The ideal simulation would involve defining rules for chemotaxis (or negative chemotaxis if moving away from a stimulus) and setting them in motion.
I presume this would then be quite a complex model as you'd need to create both the stimuli (which themselves would have characteristics like 'taste', size, density and duration (one should factor in that a stimulus is not there forever), and then come up with fixed rules as to what the cell does when it encounters these stimuli - but it can't 'set course' for the target as such...
It might be pretty cool to define behaviour for the hunter similar to E. coli, which is very well studied.
A nice summary can be found here:
https://en.wikipedia.org/wiki/Chemotaxis
S.