
3D OpenGL in RunRev. Save iGame3D.
Moderator: Klaus
Just wanted to post a note that I haven't forgotten about this. I am going through Dan Shafer's book that just came in today. Let me tell, this week at work, I was working on a low level API hook in C++. Jump from that to Revolution and it's like putting my mind into slow motion. That's not a bad thing. It's just very different. I like the fact that once I learn it (which should be extremely easy) I can put some simple cross-platform apps together quite easily. It also means that I'll be itching to push the limits early on. 

I've been waiting on word about help and interest in this project and so far I've been able to test it with a local game developer running in Windows BootCamp on a Macbook Pro with the flying game at 200FPS and I have a 14 year old cyber punk reworking the iGame3D website
I've got copy/paste,duplicate, and "brush" like behavior finally working after five years. "Working" generally means it worked perfectly for an hour and then I started making changes that break something...
Whose ready to tackle this beast?
I've got copy/paste,duplicate, and "brush" like behavior finally working after five years. "Working" generally means it worked perfectly for an hour and then I started making changes that break something...
Whose ready to tackle this beast?