3D OpenGL in RunRev. Save iGame3D.

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stevenp
Posts: 26
Joined: Wed Jan 31, 2007 3:29 am

Post by stevenp » Fri Feb 09, 2007 6:34 am

Just wanted to post a note that I haven't forgotten about this. I am going through Dan Shafer's book that just came in today. Let me tell, this week at work, I was working on a low level API hook in C++. Jump from that to Revolution and it's like putting my mind into slow motion. That's not a bad thing. It's just very different. I like the fact that once I learn it (which should be extremely easy) I can put some simple cross-platform apps together quite easily. It also means that I'll be itching to push the limits early on. :)

Bill
Posts: 57
Joined: Sat Apr 08, 2006 8:22 pm

Post by Bill » Sun Feb 11, 2007 7:09 am

I've been waiting on word about help and interest in this project and so far I've been able to test it with a local game developer running in Windows BootCamp on a Macbook Pro with the flying game at 200FPS and I have a 14 year old cyber punk reworking the iGame3D website

I've got copy/paste,duplicate, and "brush" like behavior finally working after five years. "Working" generally means it worked perfectly for an hour and then I started making changes that break something...

Whose ready to tackle this beast?

Bill
Posts: 57
Joined: Sat Apr 08, 2006 8:22 pm

Post by Bill » Tue Feb 13, 2007 10:09 am


LESTROSO
Posts: 85
Joined: Wed Apr 04, 2007 6:14 pm
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Post by LESTROSO » Sun Nov 18, 2007 11:14 pm

Hy bill....

Does the igame3d update again or is dead as become opensource now????


thanks in advance......


Lestroso

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