Big oops

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MikeinHawaii
Posts: 90
Joined: Mon Jan 18, 2010 10:53 am

Big oops

Post by MikeinHawaii » Sat Mar 06, 2010 7:42 am

So then, I spent the afternoon scripting a nice little do nothing game just to practice my newfound albeit greenhorn skills with rev. I made a stack with a single card on it. I wasn't paying attention and was using the property manager, I managed to turn on the lock user from altering this stack's scripts, when I thought I was inspecting the card, not the stack. So now I can open the stack, but I cannot continue to refine it or alter it in any way. Is there are way to undo what I have managed to do?

bn
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VIP Livecode Opensource Backer
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Re: Big oops

Post by bn » Sat Mar 06, 2010 9:16 am

Hi Mike,
open the message box from the tools menu than type

Code: Select all

set the cantmodify of stack "myStackName" to false
and hit return.
That should restore your access to the stack.
regards
Bernd

MikeinHawaii
Posts: 90
Joined: Mon Jan 18, 2010 10:53 am

Re: Big oops

Post by MikeinHawaii » Sun Mar 07, 2010 7:13 am

Thanks Bernd. My electrical business keeps me away from the office sometimes for extended hours, - unable to reply till now. Before reading your post I solved it by a very similar method I stumbled across. I remembered about the message box as being the place to script yourself out of a jamb, but didn't know what sort of syntax I was going to need. Then I saw those little icons at the top of the message box and decided to check them out. I found the global icon and went slowly thru the scroll down menu choices until I found the user can't modify choice and saw it was set to true which I changed to false from there. That did it as well, but thanks all the same for the quick reply and help. So my random "I wonder what this will do if I check it" experiment got me into trouble, and my random messing around got me out of trouble as well. I don't know if you guys ever get bored with revTalk , but for me at this stage I sure am having a lot of fun with it.

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