Box 2D Physics in xTalk:
https://www.youtube.com/watch?v=7q-qedtHrjs
Alpha release and prebuilt libs:
https://github.com/SethMo.../Box2Dxt/re ... Alpha-Demo
Main Repo:
https://github.com/SethMorrowSoftware/Box2Dxt
Box2D physics (revisited)
Moderators: FourthWorld, heatherlaine, Klaus, kevinmiller, robinmiller
Re: Box2D physics (revisited)
The video in youtube looks very impressive. Thank you.
Kind regards
Bernd
Kind regards
Bernd
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ClipArtGuy
- Posts: 265
- Joined: Wed Aug 19, 2015 4:29 pm
Re: Box2D physics (revisited)
You're welcome. Here's a side-scrolling platformer demo using this extension and library kit and some of kenney.nl's excellent spritesheets,
https://youtu.be/lEPcKremrXU
https://youtu.be/lEPcKremrXU
-
ClipArtGuy
- Posts: 265
- Joined: Wed Aug 19, 2015 4:29 pm
Re: Box2D physics (revisited)
One last demo before I have to slow down. Here is the current state of the platformer demo on youtube:
https://www.youtube.com/watch?v=un8ZZ2mwJQM
It has come quite far. The LCB and libraries have changed since the original links above, so here is the v2 release:
https://github.com/SethMorrowSoftware/B ... ha-Demo-v2
Or you can just download from the repo:
https://github.com/SethMorrowSoftware/Box2Dxt
LCB is in the SRC directory as well as the accompanying xTalk "Kit" (all demos have this baked in)
Libraries will depend on platform and are in the prebuilt directory.
This has almost as much functionality as possible from Box2D via the library/shim and there are many helpful handlers in the kit. This can handle spritesheets, PNG Images, GIFs, LC controls (fields, buttons, etc cannot be rotated, but can fall, bounce, etc)
https://www.youtube.com/watch?v=un8ZZ2mwJQM
It has come quite far. The LCB and libraries have changed since the original links above, so here is the v2 release:
https://github.com/SethMorrowSoftware/B ... ha-Demo-v2
Or you can just download from the repo:
https://github.com/SethMorrowSoftware/Box2Dxt
LCB is in the SRC directory as well as the accompanying xTalk "Kit" (all demos have this baked in)
Libraries will depend on platform and are in the prebuilt directory.
This has almost as much functionality as possible from Box2D via the library/shim and there are many helpful handlers in the kit. This can handle spritesheets, PNG Images, GIFs, LC controls (fields, buttons, etc cannot be rotated, but can fall, bounce, etc)
