open box animation
Moderators: FourthWorld, heatherlaine, Klaus, kevinmiller, robinmiller
open box animation
Hi Guys!
I am looking to create an animation that features a box opening. In your opinion what would be the best way to create this (which format)?
Thanks.
I am looking to create an animation that features a box opening. In your opinion what would be the best way to create this (which format)?
Thanks.
Re: open box animation
Hi appsurd,
hmmm, I would:
1. Create a (QuickTime) movie, maybe in a 3D app
2. Create an animated GIF, which will look lousy eventually
3. Create a series of nice PNG images and show them one after anohter by setting the icon of a button
You get the picture.
Best
Klaus
hmmm, I would:
1. Create a (QuickTime) movie, maybe in a 3D app
2. Create an animated GIF, which will look lousy eventually

3. Create a series of nice PNG images and show them one after anohter by setting the icon of a button
You get the picture.
Best
Klaus
Re: open box animation
Hi Klaus,
Thanks for your reply. I guess quicktime will probably be the best quality option, right?
Also, is it possible for me to import an image and use it as a button?
Thanks for your reply. I guess quicktime will probably be the best quality option, right?
Also, is it possible for me to import an image and use it as a button?
Re: open box animation
Hi appsurd,
since this is not installed by default!
Then create a button and set its ICON (in the inspector or via script) to the ID of the previously imported image!
Hint:
Although we are used to associate the term ICON with a tiny image, there is actually no size restriction
for using images as icons in buttons!
Best
Klaus
Yep, but will require QucikTIme to be installed on the traget machine(s), which might be a problem on Windowsappsurd wrote:Hi Klaus,
Thanks for your reply. I guess quicktime will probably be the best quality option, right?
since this is not installed by default!
Yes, create the image (imported or referenced) and note its ID (in the ispector).appsurd wrote:Also, is it possible for me to import an image and use it as a button?
Then create a button and set its ICON (in the inspector or via script) to the ID of the previously imported image!
Hint:
Although we are used to associate the term ICON with a tiny image, there is actually no size restriction
for using images as icons in buttons!
Best
Klaus
Re: open box animation
This is not a problem. I am creating an app for the iPhone/iPad which I believe comes with Quicktime installed by default?Klaus wrote:Yep, but will require QucikTIme to be installed on the traget machine(s), which might be a problem on Windows
since this is not installed by default!
Sorry for the newbie question, but how would I import an image?klaus wrote:Yes, create the image (imported or referenced) and note its ID (in the ispector).
Then create a button and set its ICON (in the inspector or via script) to the ID of the previously imported image!
Thanks for your help

Re: open box animation
Hi appsurd,
yes, I think any iThingie can play QT compatible formats!
Images:
1. Referenced = image located OUTSIDE of the stack
Create an image (drag from the Tools palette) and set its filename via the Inspector (the folder icon -> "Basic Porperties")
2. Imported = a copy of the image will be INSIDE of the stack, might be better in your case:
Use menu "File" -> "Import as control" -> "Image file..."
Best
Klaus
yes, I think any iThingie can play QT compatible formats!
Images:
1. Referenced = image located OUTSIDE of the stack
Create an image (drag from the Tools palette) and set its filename via the Inspector (the folder icon -> "Basic Porperties")
2. Imported = a copy of the image will be INSIDE of the stack, might be better in your case:
Use menu "File" -> "Import as control" -> "Image file..."
Best
Klaus
Re: open box animation
Superb, I have managed to import my image as a button. Now, my final question is: once I have made my Quicktime movie, how do I get it to work on mouseUp?
Re: open box animation
Hi appsurd,
you said the app is for an iXXX so you should look into the docs for RevMobile,
since it uses different commands for playing sound and video than a "normal" Rev stack for a desktop application!
Best
Klaus
you said the app is for an iXXX so you should look into the docs for RevMobile,
since it uses different commands for playing sound and video than a "normal" Rev stack for a desktop application!
Best
Klaus
Re: open box animation
Hi Klaus,
Ok, you got me a little worried now that I am not using the right application. I am using Livecode 4.5. I believe this is compatible to build iPhone/iPad apps, right?
Ok, you got me a little worried now that I am not using the right application. I am using Livecode 4.5. I believe this is compatible to build iPhone/iPad apps, right?
Re: open box animation
Hi appsurd,
you need this version/module/addition to make apps for iDevices:
http://www.runrev.com/products/mobile-d ... -features/
And the syntax is a bit different!
I do not have this module, so I can't help you much I'm afraid.
See the Rev Store for prices. Yep, this requres extra fees!
Best
Klaus
you need this version/module/addition to make apps for iDevices:
http://www.runrev.com/products/mobile-d ... -features/
And the syntax is a bit different!
I do not have this module, so I can't help you much I'm afraid.
See the Rev Store for prices. Yep, this requres extra fees!
Best
Klaus
Re: open box animation
Where can I download the mobile module from?
Re: open box animation
There is no demo version (it is still in alpha state), you have to actually buy it in the Rev store!
Don't shoot the messenger, thanks
Don't shoot the messenger, thanks
