iOS app live in app store

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splash21
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iOS app live in app store

Post by splash21 »

Hi, all. My first LC iOS app is now live in the app store and I'm happy to say that it was a pain free process!
It's called 'snowballer' and it's by 'splash21'. Searching for either should find it.

I threw in multiple animated objects, sounds and file access for saving the high score. Please give any feedback - especially regarding performance on devices.

Happy days :)
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ctflatt
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Re: iOS app live in app store

Post by ctflatt »

splash21:

Great! I just downloaded it to my iPad and everything looks great!

Took me a minute to get the hang of the launcher, but once I "got it" I "got it"!

Keep up the great work, and Happy Holidays,

:Todd
Ron Zellner
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Re: iOS app live in app store

Post by Ron Zellner »

Yes, worked fine- Launcher is easy to manage, just takes some experience learning how far to pull it- but that's what makes it a game.
Good job.
Ron
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Re: iOS app live in app store

Post by JosepM »

Wow! very cool and apropiate for this season :)

...just updating my iPhone4 to test it.... well, my son will test it :shock:

On iPhone4 run very nice and the performance is also good.

Are you used the AnimationEngine from Debrill to create the shots angle and movements?

Will be great if you can post some info about the animation for example, to show and hide the snowmans...



Salut,
Josep
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Re: iOS app live in app store

Post by richardmac »

Very cool! Runs fine on my iPod Touch. Nifty idea for a game, and great graphics.
bdtrauma
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Re: iOS app live in app store

Post by bdtrauma »

nice job. I just started developing in Livecode and so far it has been great.
splash21
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Re: iOS app live in app store

Post by splash21 »

Thanks to everyone for the feedback. I also got some good suggestions from the mailing list and will update the game shortly.

Josep - it doesn't use animation engine. I'll post some code on rev online - it'll be great to see some more LC apps making their way into the app store.


JC
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JosepM
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Re: iOS app live in app store

Post by JosepM »

Hi,

Great! I'd like to see your code to learn... :D

Salut,
Josep
bdtrauma
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Re: iOS app live in app store

Post by bdtrauma »

I just bought the animation engine and I'm just exploring it. I'm an old hypercard enthusiast so this is bringing back some old memories. I'd also love to see some of your code as you're willing to share.

Thanks,

Bert
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Re: iOS app live in app store

Post by JosepM »

Animation Engine is amazing, I just using it from a few weeks and the results are really nice.

Attach my last experiment... :) to try to move a sprite with animation with the cursor keys, and detect the collisions with other sprites.

Salut,
Josep
Attachments
main_animation.livecode.zip
(99.26 KiB) Downloaded 572 times
splash21
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Re: iOS app live in app store

Post by splash21 »

I added the 'Snowman example' stack to rev online. The 2 simple mechanisms in the stack are the main building blocks for the game :)
Attachments
SnowmanExample.livecode.zip
Snowman example
(20.13 KiB) Downloaded 618 times
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Re: iOS app live in app store

Post by wsterdan »

splash21 wrote:Hi, all. My first LC iOS app is now live in the app store and I'm happy to say that it was a pain free process!
It's called 'snowballer' and it's by 'splash21'. Searching for either should find it.

I threw in multiple animated objects, sounds and file access for saving the high score. Please give any feedback - especially regarding performance on devices.
Congratulations, very well done.

Game is very playable on both a first-gen iPod Touch (iOS 3.1.3) and an iPad (iOS 4.2.1). Game is a tiny bit slower on the iPod, but still very enjoyable.

Thanks for sharing the code, it's greatly appreciated.

Again, very well done.

-- Walt Sterdan
nitya
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Re: iOS app live in app store

Post by nitya »

Hello

Apps is very nice and working fine on IPHONE 3Gs version 4.1

GOOD WORK!!!
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Re: iOS app live in app store

Post by splash21 »

Thanks for all the feedback, it's great to know that everything seems to be working well on all devices.
New version available also has high score tables

:D
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Re: iOS app live in app store

Post by rmaddog »

Like the app. Running it on my iPad without any issues. Pretty fun little game (current high score leader - although I am sure not too many people have played the updated version yet to beat my score of 350,000).

2 suggestions:
Have it timed so you can't st sit back and wait for the 'easy' shots
Create an iPad version so the graphics aren't so pixelated when viewing on the large screen.

Again well done. Can't wait until I get my first app ready for the store...
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