Hi, all. My first LC iOS app is now live in the app store and I'm happy to say that it was a pain free process!
It's called 'snowballer' and it's by 'splash21'. Searching for either should find it.
I threw in multiple animated objects, sounds and file access for saving the high score. Please give any feedback - especially regarding performance on devices.
Happy days
LiveCode Development & Training : http://splash21.com
Thanks to everyone for the feedback. I also got some good suggestions from the mailing list and will update the game shortly.
Josep - it doesn't use animation engine. I'll post some code on rev online - it'll be great to see some more LC apps making their way into the app store.
JC
LiveCode Development & Training : http://splash21.com
I just bought the animation engine and I'm just exploring it. I'm an old hypercard enthusiast so this is bringing back some old memories. I'd also love to see some of your code as you're willing to share.
splash21 wrote:Hi, all. My first LC iOS app is now live in the app store and I'm happy to say that it was a pain free process!
It's called 'snowballer' and it's by 'splash21'. Searching for either should find it.
I threw in multiple animated objects, sounds and file access for saving the high score. Please give any feedback - especially regarding performance on devices.
Congratulations, very well done.
Game is very playable on both a first-gen iPod Touch (iOS 3.1.3) and an iPad (iOS 4.2.1). Game is a tiny bit slower on the iPod, but still very enjoyable.
Thanks for sharing the code, it's greatly appreciated.
Thanks for all the feedback, it's great to know that everything seems to be working well on all devices.
New version available also has high score tables
LiveCode Development & Training : http://splash21.com
Like the app. Running it on my iPad without any issues. Pretty fun little game (current high score leader - although I am sure not too many people have played the updated version yet to beat my score of 350,000).
2 suggestions:
Have it timed so you can't st sit back and wait for the 'easy' shots
Create an iPad version so the graphics aren't so pixelated when viewing on the large screen.
Again well done. Can't wait until I get my first app ready for the store...