My application requires, many varied little windows to pop open and collect one, two or three field values. And of course, each with a Label object, for directions.
What's the best way to accomplish this? I'm thinking lots of little sub Stacks, each for a different kind of input. Does this sound about right? Is there a better way?
Also-- when I call these custom message box Stacks, can I pass and return values?
PS: That Summer Academy has been helping me a LOT. It's just what I needed.
Custom Message Boxes
Moderators: FourthWorld, heatherlaine, Klaus, kevinmiller
Re: Custom Message Boxes
You are right. In the old HC days, there were gadgets that made these things. My favorite is "megaWindow" by Dan Geller.
In LC, everything should be a stack. No externals, communication is straightforward, with the usual controls throughout. It is a better world.
Craig Newman
In LC, everything should be a stack. No externals, communication is straightforward, with the usual controls throughout. It is a better world.
Craig Newman
Re: Custom Message Boxes
If the dialogs are all the same size you could create a single 'Dialog' stack with multiple cards, and then set the card when the stack opens.
Creating a bunch of individual, single-card stacks works too.
Check out the 'modal' command in the Dictionary.
Creating a bunch of individual, single-card stacks works too.
Check out the 'modal' command in the Dictionary.
Re: Custom Message Boxes
Thanks guys-- excellent idea-- using one stack with many cards,
for my custom message boxes.
Since I already have a Splash Stack, doing not much of anything,
would it be okay to create additional Cards off this Main Stack?
Or would that lead to problems latter on?
for my custom message boxes.
Since I already have a Splash Stack, doing not much of anything,
would it be okay to create additional Cards off this Main Stack?
Or would that lead to problems latter on?