Can someone please tell me if 640x480 is the standard format for interactive media and why?
I have If Monks Had Macs, as well as 2 older cross platform discs from the mid to later 90s and all use that format.
I'm really interested in producing for the interactive venue, and don't want to waste time working in wrong size format.
But I'm also interesed in versatility of running interactive product from DVD player-TV setup, using DVD remote to click through and select active buttons.
Is it possible to build such a product from RevStudio?
If so, then I can see the sense in sticking with 640x480 format.
If not, then how can I design my product to enlarge at higher resolution monitor settings?
Formatting interactive project in RevStudio
Moderators: FourthWorld, heatherlaine, Klaus, kevinmiller, robinmiller
Historically, the 640x480 was a sort of standard when computing first started but with monitors now returning 1920x1200, and more, you really have to look at your destination market. Places like schools are more likely to be running 1024x768 but it also depends on whether you're app is going to be a multimedia presentation or an app with palettes and working spaces.
there's a good forum discussion at: http://forums.runrev.com/phpBB2/viewtopic.php?p=3302
Maybe 800x600 is a safe compromise with the background set to black. That continues to look good even on larger monitors.
there's a good forum discussion at: http://forums.runrev.com/phpBB2/viewtopic.php?p=3302
Maybe 800x600 is a safe compromise with the background set to black. That continues to look good even on larger monitors.
Formatting interactive project in RevStudio
Thanks for the link.
I read over it and rather than scripting all my objects, I think I'd rather have the following scripted for preopen:
1) popup window that gives user option to reset monitor res to fit my design so images fill screen more, and
2) error message that will not allow user to run file if monitor is set at res lower than my design, and that prompts them to set monitor to a min. of my design
I'm thinking of designing at 700x950 and setting a background, so product easily fits onto 1024x768 screen.
Users with res lower would get the error message and prompt.
Users with higher res would get option to reset res to match my design.
Does that sound reasonable?
And can you help me with the script to achieve this?
I read over it and rather than scripting all my objects, I think I'd rather have the following scripted for preopen:
1) popup window that gives user option to reset monitor res to fit my design so images fill screen more, and
2) error message that will not allow user to run file if monitor is set at res lower than my design, and that prompts them to set monitor to a min. of my design
I'm thinking of designing at 700x950 and setting a background, so product easily fits onto 1024x768 screen.
Users with res lower would get the error message and prompt.
Users with higher res would get option to reset res to match my design.
Does that sound reasonable?
And can you help me with the script to achieve this?
ds_tx
Look at screenRect() and screenLoc() - (and their "See Also"s) - they should take you there...
Also, study posts like
http://forums.runrev.com/phpBB2/viewtopic.php?t=892
HTH
Kai
Also, study posts like
http://forums.runrev.com/phpBB2/viewtopic.php?t=892
HTH
Kai