Mobile Screen Sizing & Geometry

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townsend
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Mobile Screen Sizing & Geometry

Post by townsend » Wed Jul 06, 2011 11:49 pm

During the Summer Academy we covered the subject of resizing Stacks to accommodate the different screen sizes of mobile devices. And then-- there have been other discussions-- here in the forum, talking about different strategies, each seemingly very code intensive. For example: separate stacks, separate templates, resizing code, etc.

Since my app is only going to work with Landscape orientation, isn't the built in Geometry manager the ideal tool for this task? Why would I need any of these other complex strategies?

admin12
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Re: Mobile Screen Sizing & Geometry

Post by admin12 » Thu Jul 07, 2011 5:08 am

I agree with you. Anything I am going to create is going to be predominantly landscape or portrait and rarely both. I am going to use the built in geometry dialog and see how effective and attractive the results are. I am primarily creating database forms and reports.

The one exception is music software I am going to work on after I am done with my client's needs.

Mike

SparkOut
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Re: Mobile Screen Sizing & Geometry

Post by SparkOut » Thu Jul 07, 2011 7:26 am

I may be wrong, but I don't believe the Geometry Manager is implemented on mobile platforms. I hope there is a "yet" to append.

townsend
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Re: Mobile Screen Sizing & Geometry

Post by townsend » Thu Jul 07, 2011 6:59 pm

SparkOut wrote:I may be wrong, but I don't believe the Geometry Manager is implemented on mobile platforms.
Oh-- no wonder. Can anyone confirm whether or not the Geometry Manager works on Mobil platforms?

If not, what's the likelihood of this being added in the next update?

SparkOut
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Re: Mobile Screen Sizing & Geometry

Post by SparkOut » Fri Jul 08, 2011 10:23 am

Well, when I said "I may be wrong" I meant that "I personally have had no success in making any Geometry Manager actions take effect on mobile" and my only reservation about stating the lack of support for the GM on mobile is the lack of specific confirmation from RunRev. I'm pretty convinced that there is no support for it. :wink:
As to if and when it will be supported - I hope there will be a time when it is implemented, but while I cannot speak for RunRev, I would think the likelihood of it happening "in the next release" is... very very small indeed.

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