Hi,
I have downloaded your trial. I have added apple development profile but the Test Target for an IOS app only lists the simulators, not my attached IPad2. How can I get thei to run on the IPad itself for test purposes as I can when using Xcode.
Ken
How to Run on an IPad not a Simulator
Moderators: FourthWorld, heatherlaine, Klaus, kevinmiller, robinmiller
Re: How to Run on an IPad not a Simulator
Hi Ken,
to create an iOS app, you need to "Save as Standalone Application..." in the "File" menu!
Then you can tranfer the app to your iDevice via iTunes or the XCode Organizer.
Best
Klaus
to create an iOS app, you need to "Save as Standalone Application..." in the "File" menu!
Then you can tranfer the app to your iDevice via iTunes or the XCode Organizer.
Best
Klaus
Re: How to Run on an IPad not a Simulator
Klaus,
Thanks. Even using your Package builder I am still confused over what combination I need to purchase. I initially only wish to be able to develop apps for IPad/IPhone. Also, am I correct in my assumption that I can only do this in your Mac version?
Ken
Thanks. Even using your Package builder I am still confused over what combination I need to purchase. I initially only wish to be able to develop apps for IPad/IPhone. Also, am I correct in my assumption that I can only do this in your Mac version?
Ken
Re: How to Run on an IPad not a Simulator
Hi Ken,
I am not sure, this new licensing scheme is a bt confusing,
but you might want to get a Pro license for Mac/Winwos and a Pro license
for iOS development.
And yes, although developing stacks can be done on Windows, you need a Mac to compile
for iOS and transfer you app to your iDevices using iTunes or XCodes "Organizer" on the Mac.
Best
Klaus
I am not sure, this new licensing scheme is a bt confusing,
but you might want to get a Pro license for Mac/Winwos and a Pro license
for iOS development.
And yes, although developing stacks can be done on Windows, you need a Mac to compile
for iOS and transfer you app to your iDevices using iTunes or XCodes "Organizer" on the Mac.
Best
Klaus
Re: How to Run on an IPad not a Simulator
re iOS Externals SDK - I can run rresocket fine in the Simulator, but when I build a
standalone and load it onto the ipad, when I tap on the app, it launches and the
splash screen appears OK but it dies immediately
I can successfully build other applications for the iPad ( I have set up , and
included my Provisioning Profile)
I confirmed that for Standalone application settings, under Copy Files, there is an
entry for "binaries/*" - the dylib and icext files are in the binaries folder
I have not altered any of the Xcode code
Are there any special settings to check for building an app that will run on a device?
thanks
rt
standalone and load it onto the ipad, when I tap on the app, it launches and the
splash screen appears OK but it dies immediately
I can successfully build other applications for the iPad ( I have set up , and
included my Provisioning Profile)
I confirmed that for Standalone application settings, under Copy Files, there is an
entry for "binaries/*" - the dylib and icext files are in the binaries folder
I have not altered any of the Xcode code
Are there any special settings to check for building an app that will run on a device?
thanks
rt