Playing a sound in IOS

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maxs
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Re: Playing a sound in IOS

Post by maxs » Mon Dec 12, 2011 7:22 am

Ok, I did get a sound to play once in my ios simulator. But after 3 hours of endless variations, I has yet to recreate this feat.

I tried playing the sound "an.aif" from a folder (blendysounds) in the same folder(livecode) as the stack.

on mouseUp
play specialFolderPath("engine") & "/livecode/blendysounds/an.aif"
end mouseUp

I tried

on mouseUp
play specialFolderPath("engine") & "/blendysounds/an.aif"
end mouseUp

I copied blendysounds/an.aif into the copy files section on the App settings tab. Nothing works. (What, what what could I be missing?) Max

jacque
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Re: Playing a sound in IOS

Post by jacque » Mon Dec 12, 2011 8:04 am

What version of the simulator are you using? Sounds wouldn't work for me in one of the older ones.
Jacqueline Landman Gay | jacque at hyperactivesw dot com
HyperActive Software | http://www.hyperactivesw.com

maxs
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Re: Playing a sound in IOS

Post by maxs » Fri Dec 16, 2011 8:02 am

OK I found my mistake.

It appears that I needed to have an exact matching case for the text.

Hurrah!

Max

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Re: Playing a sound in IOS

Post by jacque » Fri Dec 16, 2011 8:45 am

I should have thought of that, it's bitten me too. iOS, like unix, is case-sensitive. There's a mention of it in the release notes somewhere. Very glad you're back in business.
Jacqueline Landman Gay | jacque at hyperactivesw dot com
HyperActive Software | http://www.hyperactivesw.com

jmburnod
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Re: Playing a sound in IOS

Post by jmburnod » Thu Dec 22, 2011 9:46 pm

Hi All,

Is there a way to play a sound file from a server in IOS ?

play MyUrl work on desktop but not in IOS

Best regards

Jean-Marc
https://alternatic.ch

maxs
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Re: Playing a sound in IOS

Post by maxs » Sat Jan 07, 2012 6:36 am

Hi,

I have created a standalone build for minimum version ios 4.2.

When I install the app on any machine that runs ios 5.0 , all the sound files play fine,

When I install the same app on any ipod that runs ios 4.2, none of the sound files play.


Why would the sounds not play on these slightly older machines. THE OTHER APPS produce sounds.

MAX

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Re: Playing a sound in IOS

Post by maxs » Tue Jan 10, 2012 8:02 am

Hi.

Does anyone ever had problems playing sound files in an app on a second generation ipod? I loaded the same program on an ipad and ipod touch 4 and sounds play fine. I use a 4.2 OS build.

maxs
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Re: Playing a sound in IOS

Post by maxs » Wed Jan 11, 2012 8:04 am

This seems to be my last hurtle in order to finish my first ios app. My school has only second generation ipods. So I must have sound files that will play in those machines. So here is my last call out to anyone they may have had success with livecode sounds files playing on second generation ipods.
Hi,

I have created a standalone build for minimum version ios 4.2.

When I install the app on any machine that runs ios 5.0 , all the sound files play fine,

When I install the same app on any ipod that runs ios 4.2, none of the sound files play.

MAX

Thank you to all for all previous help.

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Re: Playing a sound in IOS

Post by spencer » Thu Jan 12, 2012 12:39 pm

We've gotten the best results using caf sound files - Apple Core Audio Format, developing apps in XCode with Objective-C, and delivering on IOS 4.2.

maxs
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Re: Playing a sound in IOS

Post by maxs » Mon Jan 23, 2012 7:36 am

OK So I finally figured out why my sound files were not playing in ios. All my sound files were in a folder on the desktop. Once I moved them out into a HD folder, they played.

Only 4 months for me to figure that one out.
.
Max

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