I am trying to create a 10,000 card stack with two fields and one button.
One field is to hold the card number.
The other field is a scrolling field with 9999 lines.
Each line is to hold its own four-digit number and a 0…
0001 0
0002 0
0003 0
.
.
9998 0
9999 0
Another stack will increment those zeroes in a counting procedure.
The button script copies the second field from the first card to all the other cards.
This operation crashes - repeatedly - at different places in the procedure, usually between 4,000 and 5,000 cards.
If it might help anyone I could post one of the crash messages this generates.
Persistent crashing
Moderators: FourthWorld, heatherlaine, Klaus, kevinmiller
Re: Persistent crashing
Hi Maxiogee,
are you sure you need 10000 cards?
I guess this is a memory problem.
"Rule of thumb": if you think you need more than say 5000 cards, use a database, text files or another approach
Best
Klas
are you sure you need 10000 cards?
I guess this is a memory problem.
"Rule of thumb": if you think you need more than say 5000 cards, use a database, text files or another approach

Best
Klas
Re: Persistent crashing
Well I thought I did, Klaus, I'm dealing with millions of items.Klaus wrote:Hi Maxiogee,
are you sure you need 10000 cards?
I guess this is a memory problem.
"Rule of thumb": if you think you need more than say 5000 cards, use a database, text files or another approach![]()
Best
Klas
The smallest of the stacks from which the counting will be done consists of 500+ cards with one field of 10,000 lines.
Back to the "think different" drawing board!
Thanks, I think.

Re: Persistent crashing
Hi Maxiogee,
if the content of the fields does NOTneed to be displayed, I would highly recommend to use custom properties instead of fields!
They can be accessed a LOT faster than fields!
Best
Klaus
if the content of the fields does NOTneed to be displayed, I would highly recommend to use custom properties instead of fields!
They can be accessed a LOT faster than fields!
Best
Klaus
Re: Persistent crashing
Hi.
I am used to HC's ability to have large numbers of cards in a stack. LC seems not to like this so much.
But I made a stack of 15,000 cards, with 10,000 lines of random data in a shared bg fld, and have no issues at all.
I populated the field on the first card, and then created new ones with the "create card" command. Is that what yours did?
Craig Newman
I am used to HC's ability to have large numbers of cards in a stack. LC seems not to like this so much.
But I made a stack of 15,000 cards, with 10,000 lines of random data in a shared bg fld, and have no issues at all.
I populated the field on the first card, and then created new ones with the "create card" command. Is that what yours did?
Craig Newman