objects look so "wrong" and "ugly" on device

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cylent
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objects look so "wrong" and "ugly" on device

Post by cylent » Tue Sep 25, 2012 9:42 am

The style of buttons and every object looks completely "window'ish" when testing on my device which has miui (4.0.3 based).

shgouldnt these objects inherit the look of the android system so they look somewhat normal?

also, why is the size of things soooo messed up? but on my pc screen all looks so normal.

please advise.
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Klaus
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Re: objects look so "wrong" and "ugly" on device

Post by Klaus » Tue Sep 25, 2012 10:59 am

Hi cylent,

welcome to the forum! :)
cylent wrote:The style of buttons and every object looks completely "window'ish" when testing on my device which has miui (4.0.3 based).
shgouldnt these objects inherit the look of the android system so they look somewhat normal?
Yes, they shouldn't, but don't.
Unfortunateyl native look on the mobile platform is not supported, unless you create you own graphics.
Complain here: support@runrev.com
cylent wrote:also, why is the size of things soooo messed up? but on my pc screen all looks so normal.
No idea, can only guess!
What dimensions does you Andoroid screen have?
What did you layout in Livecode?
Are you using the "Geometry manager"?
Did you script anything concerning the layout?
cylent wrote:please advise.
Advise 8)


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Klaus

cylent
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Re: objects look so "wrong" and "ugly" on device

Post by cylent » Tue Sep 25, 2012 12:13 pm

Well thats just super!

I guess the reason is obvious.

RunRev creates its own runtime library with its own widgets created from the runtime library it uses to compile the code in any of the OS's you choose.
Its a great idea and works great for windows/mac/linux... not sure about apple junk... does it use antive on apple devices or are they using their own widgets/controls there too?

i can now remember the demo they flaunt online about creating a game in very little time (3hrs 16mins). of course there are no widgets/controls in the demonstration -- all just art pictures of sheep and some geometric shapes. Goto youtube and search for "Create an iPhone app in 3 hours 16 minutes" ... (i cant put links in posts)

Frustrating -- Does runrev not realize that developers are seeking this path of creating apps to earn a living? People need to know about this before throwing their hard earned cash!

Runrev. Please do something about this ... and for crying out loud ... take a break from iOS and give the android devs some of your time!

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Re: objects look so "wrong" and "ugly" on device

Post by Klaus » Tue Sep 25, 2012 12:45 pm

Hi cyöent,
cylent wrote:Well thats just super!
I guess the reason is obvious.
RunRev creates its own runtime library with its own widgets created from the runtime library it uses to compile the code in any of the OS's you choose.
Its a great idea and works great for windows/mac/linux... not sure about apple junk...
Hohoho, do I hear a tiny ressentement here? 8)
Please don't.
cylent wrote:RunRev creates its own runtime library with its own widgets created from the runtime library it uses to compile the code in any of the OS's you choose.
Its a great idea and works great for windows/mac/linux... not sure about apple junk... does it use antive on apple devices or are they using their own widgets/controls there too?
No native controls on iOS, too.
cylent wrote:Frustrating -- Does runrev not realize that developers are seeking this path of creating apps to earn a living? People need to know about this before throwing their hard earned cash!
Well, apparently RunRev has a wonderful and effective marketing departement!
cylent wrote:Runrev. Please do something about this ... and for crying out loud ... take a break from iOS and give the android devs some of your time!
Well, desktop developers are also left standing in the rain since the first iOS version of LC cam out : :cry:


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Klaus

cylent
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Re: objects look so "wrong" and "ugly" on device

Post by cylent » Tue Sep 25, 2012 12:54 pm

Hardly any resentment my friend. merely pointing out how they are making all this happen. its not exactly rocket science.
they are merely simplifying "real code" and make it somewhat like a "script" in their own "language". and thats great!

not sure what you mean by "effective marketing department". i am not exactly sure about that. i literally found the link to their product in an article about creating mobile apps when i was researching the subject.

i am annoyed by the fact that iOS doesnt have native controls either.

cant runrev at least offer some sort of solution to this "problem"?

[edit: and then i got this email promotion about "Power Up: 12 Top Addons With LiveCode Bundle" and in it it has a MOBGUI which seems to be the solution.

Got it working -- however only iphone controls. i dont see no android.

Klaus
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Re: objects look so "wrong" and "ugly" on device

Post by Klaus » Tue Sep 25, 2012 1:34 pm

Hi cylent (sound turkish to me? Mer haba? :) )
cylent wrote:Hardly any resentment my friend.
OK, then lets call you "apple junk" just "bad choice of wording" 8)
cylent wrote:not sure what you mean by "effective marketing department".
I mean that they will of ocurse not tell you about the disadvantages in the first place!
cylent wrote:[edit: and then i got this email promotion about "Power Up: 12 Top Addons With LiveCode Bundle" and in it it has a MOBGUI which seems to be the solution.
Got it working -- however only iphone controls. i dont see no android.
Sorry, can't be of any help, I do not develop for mobile.

But see above, there have been serious support problems with MobGUi in the past but seems like they have been sorted out:
http://forums.runrev.com/phpBB2/viewtop ... 54&t=12531


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Klaus

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Re: objects look so "wrong" and "ugly" on device

Post by gpb01 » Tue Sep 25, 2012 1:56 pm

cylent wrote: [edit: and then i got this email promotion about "Power Up: 12 Top Addons With LiveCode Bundle" and in it it has a MOBGUI which seems to be the solution.
Got it working -- however only iphone controls. i dont see no android.
Hi cylent,

the last version of MobGUI (.... quite old last version, no updates from very long time) have both some iOS and Android native controls ...
... look here : http://mobgui.com/, on the "Docs" tab.

Guglielmo

cylent
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Re: objects look so "wrong" and "ugly" on device

Post by cylent » Tue Sep 25, 2012 7:25 pm

gpb01:

mobgui looks great however it hasnt been updated in ages. i tried the demo version on my trial install of LC 5.5.1.
it only showed iOS controls... no android anything ...

and heres where problem #2 arises. lack of Android controls is a problem. hardly any solution is available. there are some controls for iOS and yet still NONE for LC+Android.

Theres hardly any serious development for android .. they are simply rushing crap out of the door with any seriousness!

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Re: objects look so "wrong" and "ugly" on device

Post by shawnblc » Tue Sep 25, 2012 8:01 pm

cylent,

I'm not a MOBGUI user, but you can check out the docs regarding Android ---> http://mobgui.com/doc.php?docId=25 and the MOBGUI youtube channel.

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Re: objects look so "wrong" and "ugly" on device

Post by gpb01 » Tue Sep 25, 2012 8:09 pm

cylent wrote:gpb01:
mobgui looks great however it hasnt been updated in ages. i tried the demo version on my trial install of LC 5.5.1.
it only showed iOS controls... no android anything ...
Hi cylent,
please look the enclosed image file ... as you can see MobGUI HAVE some Android controls ...

... and a lot you can do yourself using the mobileControlxxxxx functions ;)

Guglielmo
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cylent
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Re: objects look so "wrong" and "ugly" on device

Post by cylent » Fri Sep 28, 2012 9:14 pm

ok i cant figure out how to switch it to show android controls.

how do you get the android ones?

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Re: objects look so "wrong" and "ugly" on device

Post by dave_probertGA6e24 » Sat Sep 29, 2012 1:17 am

Hi Cylent,

Make sure you have updated MobGUI first (to V. 0.28). Then Right-click the picture of a phone and you should get a menu appear. On that should be 3 sections for iOS and 1 for Android.

Don't be amazed at it though - the add-on needs to be updated a lot more before it works well with more than 2 year old hardware :( We're all waiting for that.... Grey hairs appearing now....

Cheers,
Dave
Coding in the Sun - So much Fun.
Visit http://electronic-apps.info for released App information.

cylent
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Re: objects look so "wrong" and "ugly" on device

Post by cylent » Sat Sep 29, 2012 4:39 am

i figured it out i wasnt right clicking on the icon to get the selection menu duh.

thanks, dave.

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Re: objects look so "wrong" and "ugly" on device

Post by richervin » Tue Oct 09, 2012 8:55 pm

cylent wrote:The style of buttons and every object looks completely "window'ish" when testing on my device which has miui (4.0.3 based).

shgouldnt these objects inherit the look of the android system so they look somewhat normal?

also, why is the size of things soooo messed up? but on my pc screen all looks so normal.

please advise.

My tips (keep in mind that I have no complete programs, and only in the last month have found LiveCode to be usable for Android development):
- Limit your self to the list widgets and the buttons. Avoid using any other widgets.
- NEVER COPY AND PASTE A LIST WIDGET, nor any group or card which contains a list widget
- Next, create a dark grey background for your card(s)
- Make extensive use of groups to contain you controls
- In the Property editor, set the "Blending" property for each group to "notSrcCopy"

This gets you about 90% of the way there in terms of look and feel
LiveCode 5.1.1 on Mac OS Mountain Lion
Attempting to develop for Android and iPhone
Currently on my third trial, and still finding LiveCode to be difficult for mobile applications in general, and particularly poor for Android

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