
I've been building my first application for months now.
It will be deployed for android mobile devices.
The stack and it's graphics are made to 1280x720 resolution (which Galaxy S3 has).
Using the geometry manager, I've made the whole app fully scalable (at least in windows desktop).
I have the android SDK:s installed, and the testing on a virtual device works with Android 2.3.3.
But the virtual device has only a smaller resolution of 800×480, and on starting the app, on the
device, it won't automatically shrink to fit the screen, but stays in it's original
resolution, going way behind the screen edges.
Now, I also tried to resize the stack to 800x400 (seems to work perfectly in windows), save it, and then run the test, but
because the original graphics are bigger, they stay the same size as in the first example.
Is there a way to code the stack so, that it
first checks the size of the mobile device's screen resolution, and then resizes the stack, before laying it out,
or do the geometry manager's scale options only work in Windows desktop
