Sound Capabilities

Something you want to see in a LiveCode product? Want a new forum set up for a specific topic? Talk about it here.

Moderator: Klaus

TheSHEEEP
Posts: 8
Joined: Mon Jun 03, 2013 10:13 am

Re: Sound Capabilities

Post by TheSHEEEP » Tue Jun 11, 2013 11:46 am

I also want to state that the ability to play sounds on multiple channels is an absolute requirement for many, many projects.
Right now, you could not develop a game with any noticeable sound support. Only on mobiles, which is not exactly the point of many games ;)

Also, the syntax...

Code: Select all

play audioClip "laser" on channel "soundEffects"
... would be awesome :)

richmond62
Livecode Opensource Backer
Livecode Opensource Backer
Posts: 10080
Joined: Fri Feb 19, 2010 10:17 am

Re: Sound Capabilities

Post by richmond62 » Tue Jun 11, 2013 8:15 pm

My BBC Micro Master Compact can play sounds on 4 channels . . . come on RunRev!

Sean O'Connor
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Livecode Opensource Backer
Posts: 21
Joined: Sat Mar 16, 2013 7:06 pm

Re: Sound Capabilities

Post by Sean O'Connor » Wed Jun 12, 2013 12:09 am

Unless I am mistaken, I think there is something being done about that as part of the stretch goals for livecode.
when the going gets tough the tough get going.

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