Hi All,
I can't seem to get the geometry correct when switching between cards. I think I have all the settings correct (on both fields and cards), and there is no problem in the non-compiled version of the test application (attached). However, in the standalone version the fields get cropped or don't fill up the available space if the window is made smaller or larger. A resize of the window then results in the fields being sized correctly.
Anyway, if you do get a chance to fire-up the application and help me out, I will be very, very grateful.
Cheers!!
Dermot.
Geometry issue when switching cards - LiveCode Community Ed
Moderators: FourthWorld, heatherlaine, Klaus, kevinmiller
Geometry issue when switching cards - LiveCode Community Ed
- Attachments
-
- card_geometry_problem.zip
- Zipped livecode deck.
- (1.67 KiB) Downloaded 151 times
Re: Geometry issue when switching cards - LiveCode Community
I think this is what you want... I changed the geometry in the field inspector, have a look...
Works fine as a standalone on a Mac, didn't test on Windows...

- Attachments
-
- geoFixed.livecode.zip
- (2.1 KiB) Downloaded 168 times
Re: Geometry issue when switching cards - LiveCode Community
Thanks very much for taking the time to do that. Unfortunately, the problem remains 
However, it excellent information to know that the problem is not present in a OSX standalone! This is beginning to look like a Window's build bug. I haven't submitted a bug report yet, so today I get to learn something new.
Thanks again for your efforts. They have really helped.
Dermot.

However, it excellent information to know that the problem is not present in a OSX standalone! This is beginning to look like a Window's build bug. I haven't submitted a bug report yet, so today I get to learn something new.
Thanks again for your efforts. They have really helped.
Dermot.
Re: Geometry issue when switching cards - LiveCode Community
In case anybody is interested, I have submitted Bug 11033 to the LiveCode Quality Control Center. I hope they accept Community Edition bug reports! It is not 100% clear to me if this was the correct way to report Community Edition bugs!
Dermot.
Dermot.