Noob Question On Selling iOS Apps
Moderators: FourthWorld, heatherlaine, Klaus, kevinmiller
Noob Question On Selling iOS Apps
I literally found LiveCode about 2 hours ago and I'm pretty interested considering I've spent the past 3 weeks trying to learn Objective-C with ittle progress. LiveCode seems to be something perfect for me since I'm a University Student doing this as a hobby, and I have no previous experience with programming (3 weeks of objective-c, and basic C programming).
However, I am interested in selling Apps on the marketplace.
Do I have to buy the $500 license in order sell the Apps I create?
Can I make profit with all the free content that LiveCode offers?
Thanks in advance.
-Andy
However, I am interested in selling Apps on the marketplace.
Do I have to buy the $500 license in order sell the Apps I create?
Can I make profit with all the free content that LiveCode offers?
Thanks in advance.
-Andy
Re: Noob Question On Selling iOS Apps
Hi Andy,
Welcome to the forum!
Here is a starter:
http://livecode.com/support/ask-a-question/
The first link I think you want.
Simon
Welcome to the forum!
Here is a starter:
http://livecode.com/support/ask-a-question/
The first link I think you want.
For Apple, yes. Apple does not want opensource code in their store. Others no problemDo I have to buy the $500 license in order sell the Apps I create?
Yes, Opensource and Commercial. Of course this depends on your app... Maybe it stinks???Can I make profit with all the free content that LiveCode offers?

Simon
I used to be a newbie but then I learned how to spell teh correctly and now I'm a noob!
-
- Livecode Opensource Backer
- Posts: 328
- Joined: Mon Dec 05, 2011 5:34 pm
- Contact:
Re: Noob Question On Selling iOS Apps
Hi Andy,
Welcome to Livecode
First of all I can say that the first thing to do is get the hang of the Language and it's highlights and also it's drawbacks (yes there are some). To do this I would recommend using the free version (Community) until you feel confident in what you can (and can't) produce with the language and tools. Note there is no 3D graphics support in LC
For App distribution via iTunes (ie. IOS stuff) you will need an Apple developer account (which costs $$'s) whether you are distributing Free or Paid Apps. For IOS you will probably have to use the Commercial version because of Apple restrictions anyway.
The main choice of LC to use at that time comes down to whether you want to make the sources for your App available to the public (ie. post your Stack files somewhere on the internet and make links to them from within your documentation for the published App) or not. If you don't want to make your source open (1st option above) then you will need to purchase Livecode Commercial.
Other factors will include the use of some 'externals' - most of which are either commercial or have some level of password protection (which will not work in the free version of LC). To use these external in your App you will need to have the Commercial version of LC.
The profit you can make from App sales will come down to marketing your App. Without pushing your App so that fresh people know about it all the time you will get very few sales (unless it's a hit for other reasons!). To recoup the cost of the yearly Apple account and LC commercial you should expect to be making and marketing 2 or 3 Apps (at least) per year - then you should at least break even
I hope some of the above can guide you a bit. I'm sure others will provide further and more detailed info too.
Cheers,
Dave
Welcome to Livecode

First of all I can say that the first thing to do is get the hang of the Language and it's highlights and also it's drawbacks (yes there are some). To do this I would recommend using the free version (Community) until you feel confident in what you can (and can't) produce with the language and tools. Note there is no 3D graphics support in LC

For App distribution via iTunes (ie. IOS stuff) you will need an Apple developer account (which costs $$'s) whether you are distributing Free or Paid Apps. For IOS you will probably have to use the Commercial version because of Apple restrictions anyway.
The main choice of LC to use at that time comes down to whether you want to make the sources for your App available to the public (ie. post your Stack files somewhere on the internet and make links to them from within your documentation for the published App) or not. If you don't want to make your source open (1st option above) then you will need to purchase Livecode Commercial.
Other factors will include the use of some 'externals' - most of which are either commercial or have some level of password protection (which will not work in the free version of LC). To use these external in your App you will need to have the Commercial version of LC.
The profit you can make from App sales will come down to marketing your App. Without pushing your App so that fresh people know about it all the time you will get very few sales (unless it's a hit for other reasons!). To recoup the cost of the yearly Apple account and LC commercial you should expect to be making and marketing 2 or 3 Apps (at least) per year - then you should at least break even

I hope some of the above can guide you a bit. I'm sure others will provide further and more detailed info too.
Cheers,
Dave
Coding in the Sun - So much Fun.
Visit http://electronic-apps.info for released App information.
Visit http://electronic-apps.info for released App information.
Re: Noob Question On Selling iOS Apps
Thanks guys.
I might have to stick to learning Objective-C then. I can't afford to buy commercial at this time
I might look back into LC in the future though.
I might have to stick to learning Objective-C then. I can't afford to buy commercial at this time

I might look back into LC in the future though.
Re: Noob Question On Selling iOS Apps
Another noob here...
So it's ok to use a commercial external in a standalone app that might go commercial? Are there rules about credits, etc?
So it's ok to use a commercial external in a standalone app that might go commercial? Are there rules about credits, etc?
Re: Noob Question On Selling iOS Apps
HI cavenewt,
Best
Klaus
this will surely be written in the fineprint of the license for the external(s).cavenewt wrote:So it's ok to use a commercial external in a standalone app that might go commercial?
No common rules, see abovecavenewt wrote:Are there rules about credits, etc?

Best
Klaus
-
- Posts: 12
- Joined: Thu Dec 09, 2010 11:40 pm
Re: Noob Question On Selling iOS Apps
Hi AndyCode,
by naming Objective-C and Livecode you're pointing out not only opposites but languages pretty much at max distance from eachother.There's a lot in between. Many ways to try to make a buck with apps without spending too much upfront. Javascript is such a language and there are several devtools which use it (in various ways). Or maybe AS3 or Lua or even Lingo (RIP) is your thing? Or stick with Livecode. Plenty out there, many of which I would not recommend, but that's just me
Some you might need externals for, some you don't. Not all have seperate fees. Licenses vary.
Look stuff up on the interwebs and have some Vimeo or Youtubes with it, to get a better idea what could work for you.
So many women so little time..
by naming Objective-C and Livecode you're pointing out not only opposites but languages pretty much at max distance from eachother.There's a lot in between. Many ways to try to make a buck with apps without spending too much upfront. Javascript is such a language and there are several devtools which use it (in various ways). Or maybe AS3 or Lua or even Lingo (RIP) is your thing? Or stick with Livecode. Plenty out there, many of which I would not recommend, but that's just me

Look stuff up on the interwebs and have some Vimeo or Youtubes with it, to get a better idea what could work for you.
So many women so little time..
Accelerate your Windows system with 9.8 m/s²