Got a LiveCode personal license? Are you a beginner, hobbyist or educator that's new to LiveCode? This forum is the place to go for help getting started. Welcome!
	Moderators: FourthWorld, heatherlaine, Klaus, kevinmiller
			
		
		
			- 
				
																			 InLacyWeTrust
- Posts: 5
- Joined: Tue Nov 19, 2013 3:09 am
						
						
													
							
						
									
						Post
					
								by InLacyWeTrust » Tue Dec 03, 2013 5:05 am
			
			
			
			
			I have a 2 water tanks with seven buttons on them ranging 1-7, When the user clicks a button, the button and all those below it will turn blue. I have declared the global variables 
tank1Level and 
tank2Level on each button and on the stank. Here is the code I have for one of the buttons.
Code: Select all
//Height of individual tank
global tank2Level
//Shared variable for height of tank level to determine tank visual
global tankLevel
on mouseDown
   put 2 into tankLevel
   put 2 into tank2Level 
   send "setTank1" to this stack  
end mouseDown
once the user is satisfied with the water level they can "fire" the tanks by clicking a button, here is the code for that 
Code: Select all
global tank1Level, tank2Level 
global tankLevel
global tankHeight 
on mouseUp
   put tank1Level + tank2Level into tankHeight 
   send fire to this stack 
end mouseUp
***When I run this code, tank1Level, tank2Level, and tannHeight are not storing their values when control switched to the stack. Am I using these variables incorrectly? If the stack script would be helpful please let me know!  

					Last edited by 
InLacyWeTrust on Tue Dec 03, 2013 5:55 am, edited 2 times in total.
									
 
		 
				
		
		 
	 
	
				
		
		
			- 
				
																			 Simon
- VIP Livecode Opensource Backer
  
- Posts: 3901
- Joined: Sat Mar 24, 2007 2:54 am
						
						
													
							
						
									
						Post
					
								by Simon » Tue Dec 03, 2013 5:25 am
			
			
			
			
			Do you have
global tank1Level, tank2Level 
global tankLevel
global tankHeight
in your stack script?
Simon
			
			
									
									I used to be a newbie but then I learned how to spell teh correctly and now I'm a noob!
						 
		 
				
		
		 
	 
	
				
		
		
			- 
				
																			 InLacyWeTrust
- Posts: 5
- Joined: Tue Nov 19, 2013 3:09 am
						
						
													
							
						
									
						Post
					
								by InLacyWeTrust » Tue Dec 03, 2013 5:53 am
			
			
			
			
			yes here it is
Code: Select all
//Monster Game
//
//by: Adam 
//Height of Water tanks
global tankHeight 
//Height of individual tanks
global tank1Level, tank2Level 
//Shared variable for height of tank level to determine tank visual
global tankLevel
//setTank sets the visible representation of 
//a water level in tank 1 defined by the user 
on setTank
   switch tankLevel 
      case "1"
         set the visible of grc "t1_1" to false 
         set the visible of grc "t1_2" to true 
         set the visible of grc "t1_3" to true 
         set the visible of grc "t1_4" to true 
         set the visible of grc "t1_5" to true 
         set the visible of grc "t1_6" to true 
         set the visible of grc "t1_7" to true 
         break 
      case "2"
         set the visible of grc "t1_1" to false 
         set the visible of grc "t1_2" to false 
         set the visible of grc "t1_3" to true 
         set the visible of grc "t1_4" to true 
         set the visible of grc "t1_5" to true 
         set the visible of grc "t1_6" to true 
         set the visible of grc "t1_7" to true 
         break
      case "3"   
         set the visible of grc "t1_1" to false 
         set the visible of grc "t1_2" to false
         set the visible of grc "t1_3" to false
         set the visible of grc "t1_4" to true 
         set the visible of grc "t1_5" to true 
         set the visible of grc "t1_6" to true 
         set the visible of grc "t1_7" to true 
         break
      case "4"
                  set the visible of grc "t1_1" to false 
         set the visible of grc "t1_2" to false
         set the visible of grc "t1_3" to false
         set the visible of grc "t1_4" to false 
         set the visible of grc "t1_5" to true 
         set the visible of grc "t1_6" to true 
         set the visible of grc "t1_7" to true 
         break
      case "5"set the visible of grc "t1_1" to false 
         set the visible of grc "t1_2" to false
         set the visible of grc "t1_3" to false
         set the visible of grc "t1_4" to false 
         set the visible of grc "t1_5" to false 
         set the visible of grc "t1_6" to true 
         set the visible of grc "t1_7" to true 
         break
      case "6"set the visible of grc "t1_1" to false 
         set the visible of grc "t1_2" to false
         set the visible of grc "t1_3" to false
         set the visible of grc "t1_4" to false 
         set the visible of grc "t1_5" to false
         set the visible of grc "t1_6" to false
         set the visible of grc "t1_7" to true
         break
      case "7" set the visible of grc "t1_1" to false 
         set the visible of grc "t1_2" to false
         set the visible of grc "t1_3" to false
         set the visible of grc "t1_4" to false 
         set the visible of grc "t1_5" to false
         set the visible of grc "t1_6" to false
         set the visible of grc "t1_7" to false 
         break
      default
         beep 
   end switch
   set the visible of button "fire" to true 
   put 0 into tankLevel 
end setTank
//setTank1 sets the visible representation of 
//a water level in tank 2 defined by the user 
on setTank1
   switch tankLevel 
      case "1"
         set the visible of grc "t2_1" to false 
         set the visible of grc "t2_2" to true 
         set the visible of grc "t2_3" to true 
         set the visible of grc "t2_4" to true 
         set the visible of grc "t2_5" to true 
         set the visible of grc "t2_6" to true 
         set the visible of grc "t2_7" to true 
         break 
      case "2"
         set the visible of grc "t2_1" to false 
         set the visible of grc "t2_2" to false 
         set the visible of grc "t2_3" to true 
         set the visible of grc "t2_4" to true 
         set the visible of grc "t2_5" to true 
         set the visible of grc "t2_6" to true 
         set the visible of grc "t2_7" to true 
         break
      case "3"   
         set the visible of grc "t2_1" to false 
         set the visible of grc "t2_2" to false
         set the visible of grc "t2_3" to false
         set the visible of grc "t2_4" to true 
         set the visible of grc "t2_5" to true 
         set the visible of grc "t2_6" to true 
         set the visible of grc "t2_7" to true 
         break
      case "4"
                  set the visible of grc "t2_1" to false 
         set the visible of grc "t2_2" to false
         set the visible of grc "t2_3" to false
         set the visible of grc "t2_4" to false 
         set the visible of grc "t2_5" to true 
         set the visible of grc "t2_6" to true 
         set the visible of grc "t2_7" to true 
         break
      case "5"set the visible of grc "t2_1" to false 
         set the visible of grc "t2_2" to false
         set the visible of grc "t2_3" to false
         set the visible of grc "t2_4" to false 
         set the visible of grc "t2_5" to false 
         set the visible of grc "t2_6" to true 
         set the visible of grc "t2_7" to true 
         break
      case "6"set the visible of grc "t2_1" to false 
         set the visible of grc "t2_2" to false
         set the visible of grc "t2_3" to false
         set the visible of grc "t2_4" to false 
         set the visible of grc "t2_5" to false
         set the visible of grc "t2_6" to false
         set the visible of grc "t2_7" to true
         break
      case "7" set the visible of grc "t2_1" to false 
         set the visible of grc "t2_2" to false
         set the visible of grc "t2_3" to false
         set the visible of grc "t2_4" to false 
         set the visible of grc "t2_5" to false
         set the visible of grc "t2_6" to false
         set the visible of grc "t2_7" to false 
         break
      default
         beep 
   end switch
   set the visible of button "fire" to true 
   put 0 into tankLevel
end setTank1
on fire
   switch tankLevel
      case "0"
         set the visible of grc "water1" to true 
         set the visible of the image "sp1" to true 
         break
         
      default
         beep 
   end switch
end fire
//Not Yet implemented...
on readLevel
   switch tankLevel 
      case "1"
         
         break 
         
      case "2"
         put 2 into tankLevel 
         break
         
      case "3"   
         
         break
         
      case "4"
         
         break
         
      case "5"
         
         break
         
      case "6"
         
         break
      case "7" 
         
         break
      default
         beep 
   end switch
   put 0 into tankLevel
end readLevel
 
		 
				
		
		 
	 
	
				
		
		
			- 
				
																			 Simon
- VIP Livecode Opensource Backer
  
- Posts: 3901
- Joined: Sat Mar 24, 2007 2:54 am
						
						
													
							
						
									
						Post
					
								by Simon » Tue Dec 03, 2013 6:06 am
			
			
			
			
			Just using 2 buttons and your scripts the globals are working.
Not sure when tank1Level is used, but that doesn't matter.
Have you been dropping breakpoints in your code?
Simon
			
			
									
									I used to be a newbie but then I learned how to spell teh correctly and now I'm a noob!
						 
		 
				
		
		 
	 
	
				
		
		
			- 
				
																			 InLacyWeTrust
- Posts: 5
- Joined: Tue Nov 19, 2013 3:09 am
						
						
													
							
						
									
						Post
					
								by InLacyWeTrust » Tue Dec 03, 2013 6:18 am
			
			
			
			
			Hey Simon,
I really appreciate you running my code  

  Turns out the problem was a miss-spelled variable on a few "tank" buttons. 
Darn sleep deprived eyes  
 
  
Thanks!