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Last edited by star0629 on Wed Jan 15, 2014 3:50 pm, edited 1 time in total.
Re: Splash screen to pause the game
I would just use an image and buttons on the same card, and adjust the "visible" of those objects to true/false as needed. The tricky part will be actually pausing the game play.
Re: Splash screen to pause the game
Hi.
Or, (not sure how your game is built) couldn't you store the current state of the objects of interest in a custom property, and then restore them when you navigate back?
Craig Newman
Or, (not sure how your game is built) couldn't you store the current state of the objects of interest in a custom property, and then restore them when you navigate back?
Craig Newman
Re: Splash screen to pause the game
Hi star0629,
If you used the "move" command you can use "stop moving", I haven't used the move command again but it's supposed to continue on from where it left off I think.
But many games use a "frame rate" to control the movement of the objects, simply
if you cancel the pending messages then the rocketShip will stop and remain in it's current position until takeOff is sent again. You can have multiple objects moving in that script in different directions and different speeds.
Using magice's method with this will work well.
Simon
If you used the "move" command you can use "stop moving", I haven't used the move command again but it's supposed to continue on from where it left off I think.
But many games use a "frame rate" to control the movement of the objects, simply
Code: Select all
on takeOff
set the top of image "rocketShip" to the top of image "rocketShip" -1
send takeOff to me in 10 milliseconds -- this is the frame rate
end takeOff
Using magice's method with this will work well.
Simon
I used to be a newbie but then I learned how to spell teh correctly and now I'm a noob!