Search found 267 matches

by ClipArtGuy
Fri Jun 19, 2026 4:38 pm
Forum: Talking LiveCode
Topic: Box2D physics (revisited)
Replies: 10
Views: 969

Re: Box2D physics (revisited)


https://hyperxtalk.com/

We have a sprite engine available too, not sure if you've seen the videos of it or not, but my sample stack is pretty rough compared to what you have.


Just tested this on windows. For some reason HXT gives errors when building the extension...

11:36 AM: Compiling ...
by ClipArtGuy
Fri Jun 19, 2026 12:18 am
Forum: Talking LiveCode
Topic: Box2D physics (revisited)
Replies: 10
Views: 969

Re: Box2D physics (revisited)


Video looks good.


Thanks! I haven't had time to check out HXT yet, but if there is a windows and/or linux binary you could point me to, I'd be happy to add it to my testing. Currently I am testing in LCC 9.6.3 and OXT Lite.

All you need to test it yourself is the SRC folder, spritesheets, and ...
by ClipArtGuy
Thu Jun 18, 2026 5:56 pm
Forum: Talking LiveCode
Topic: Box2D physics (revisited)
Replies: 10
Views: 969

Re: Box2D physics (revisited)


This is very cool, nice work!! :-)


Thanks! Here is a video of the latest revision of the platformer showing off some of what Box2Dxt can do (Running in LIveCode Community 9.6.3). It's got multiple animated sprites, parallax effect, and many other features of the extension and accompanying ...
by ClipArtGuy
Fri Jun 12, 2026 6:22 pm
Forum: Talking LiveCode
Topic: Box2D physics (revisited)
Replies: 10
Views: 969

Re: Box2D physics (revisited)

One last demo before I have to slow down. Here is the current state of the platformer demo on youtube:

https://www.youtube.com/watch?v=un8ZZ2mwJQM

It has come quite far. The LCB and libraries have changed since the original links above, so here is the v2 release:

https://github.com ...
by ClipArtGuy
Thu Jun 11, 2026 12:56 pm
Forum: Talking LiveCode
Topic: Box2D physics (revisited)
Replies: 10
Views: 969

Re: Box2D physics (revisited)

You're welcome. Here's a side-scrolling platformer demo using this extension and library kit and some of kenney.nl's excellent spritesheets,

https://youtu.be/lEPcKremrXU
by ClipArtGuy
Mon Feb 02, 2026 6:17 pm
Forum: Talking LiveCode
Topic: OK, try this,
Replies: 4
Views: 11525

Re: OK, try this,


Attached is a rather simple stack with a graphic and a field. There is a single handler, a "mouseLeave" handler, and it is in the graphic script.

But if one moves the cursor in an out of that graphic, the mouseLeave handler fires both in and out, as if there was a "mouseEnter" handler in ...
by ClipArtGuy
Mon Dec 08, 2025 7:58 pm
Forum: Getting Started with LiveCode - Experienced Developers
Topic: Saving an application from an application?
Replies: 13
Views: 12148

Re: Saving an application from an application?

I think that EULA quoted is actually for the commercial version. The Community Edition shouldn't have those restrictions since it runs under the GPLv3 license. I'm no lawyer, but that's always been my understanding.
by ClipArtGuy
Fri Nov 14, 2025 6:48 pm
Forum: Linux
Topic: Exploring LiveCode Integration with AI APIs in 2025
Replies: 7
Views: 12728

Re: Exploring LiveCode Integration with AI APIs in 2025

Regardless of OP's suspected inhumanity, here's the stack. You will need an Anthropic API key, which can be activated with as little as $5. I highly suggest using "Haiku" models while testing. Sonnet 4.5 is extremely capable, but will eat through credits, especially when analyzing large images or ...
by ClipArtGuy
Thu Nov 13, 2025 10:31 pm
Forum: Linux
Topic: Exploring LiveCode Integration with AI APIs in 2025
Replies: 7
Views: 12728

Re: Exploring LiveCode Integration with AI APIs in 2025


Anyone think the OP is a warm-blooded being?

Craig


Is it that bad over here? I didn't see any reason to not believe this was a real person? This seems like a real question that anybody might ask....

EDIT: I mean, the text could very well be AI generated, but by a person who actually would ...
by ClipArtGuy
Thu Nov 13, 2025 9:36 pm
Forum: Linux
Topic: Exploring LiveCode Integration with AI APIs in 2025
Replies: 7
Views: 12728

Re: Exploring LiveCode Integration with AI APIs in 2025


Has anyone here tried integrating LiveCode with modern AI APIs like OpenAI or Hugging Face?


I actually am just finishing up a sample stack that integrates Anthropic's Claude API and demonstrates basic text generation, conversational chat, vision (image analysis), document analysis (PDF ...
by ClipArtGuy
Tue Oct 28, 2025 11:15 pm
Forum: Talking LiveCode
Topic: MQTT 3.1.1 in pure LCscript
Replies: 6
Views: 13066

Re: MQTT 3.1.1 in pure LCscript

libMQTTxt v0.0.1 ALPHA - MQTT 3.1.1 Client Library for LiveCode

Alpha release of a pure xTalk MQTT client library for LiveCode Community. Seeking testers for protocol compliance and edge case validation.

Implementation Status

MQTT 3.1.1 protocol support (QoS 0, 1, 2)
TLS/SSL encryption ...
by ClipArtGuy
Sat Oct 25, 2025 6:29 pm
Forum: Talking LiveCode
Topic: MQTT 3.1.1 in pure LCscript
Replies: 6
Views: 13066

Re: MQTT 3.1.1 in pure LCscript


Does that mean having a persistent socket connection in your case?

Yes - one persistent TCP socket per broker connection. The library uses LiveCode's native open socket with non-blocking reads (read from socket ... with message). Socket callbacks fire on incoming data, so your app never blocks ...
by ClipArtGuy
Fri Oct 24, 2025 11:47 pm
Forum: Talking LiveCode
Topic: MQTT 3.1.1 in pure LCscript
Replies: 6
Views: 13066

Re: MQTT 3.1.1 in pure LCscript

Good questions!

What it's for:
MQTT is the standard protocol for IoT devices. If you want to connect LiveCode to smart home devices, industrial sensors, or cloud IoT platforms, MQTT is what they speak. It's also useful for any scenario where you need lightweight real-time messaging: chat apps ...
by ClipArtGuy
Fri Oct 24, 2025 5:38 pm
Forum: Talking LiveCode
Topic: MQTT 3.1.1 in pure LCscript
Replies: 6
Views: 13066

MQTT 3.1.1 in pure LCscript

Working on an MQTT 3.1.1 library that is fully compatible with LCC 9.6.3. Here's a video of some tests in action:

https://youtu.be/lH-XMPhwm6o

Anybody over here interested in something like this?

This is what a super simple MQTT enabled appp would look like in 10 lines:

-- Complete working app ...