Search found 277 matches
- Thu Oct 22, 2026 11:42 pm
- Forum: LiveCode Hosting
- Topic: Need to Access Lifetime Hosting Account, pls help
- Replies: 4
- Views: 4306
Re: Need to Access Lifetime Hosting Account, pls help
I would try e-mailing Robin directly. They may not instantly respond, but they will respond.
- Wed Oct 21, 2026 6:14 pm
- Forum: Software Engineering
- Topic: Connecting AI to Livecode
- Replies: 7
- Views: 4401
Re: Connecting AI to Livecode
Thanks so much for posting this MCPBridge. What you describe is basically exactly what I'm looking for.
When I try to install this on LC 11 Create Classic, however, I get the error: "extension missing from widget/org.openxtalk.plugin.mcpbridge.0.2.7-rc.6"
Is this the repository you are working ...
- Wed Oct 21, 2026 3:41 pm
- Forum: Software Engineering
- Topic: Connecting AI to Livecode
- Replies: 7
- Views: 4401
Re: Connecting AI to Livecode
For any of you using AI with Livecode, I'm curious how you are connecting your AI to your code? Livecode's binary stacks are proprietary, so Claude (the AI I'm using) can't read them. So when I use Claude to help me with a programming task, it writes code to a text file which I copy into the stack ...
- Thu Oct 08, 2026 2:48 am
- Forum: Announcements
- Topic: matchText goes 'all sensitive'.
- Replies: 15
- Views: 13199
Re: matchText goes 'all sensitive'.
I think the confusion stemmed from a comment 'over there' from Tom about UNCOMMENTING something related to its default case-sensitivitiy in the C++ code, which actually seems to enable case sensitivity (as it should be?) as the default.
There's also a full list of TODOs, HACKs, and FIXME's ...
- Thu Oct 08, 2026 1:49 am
- Forum: Announcements
- Topic: matchText goes 'all sensitive'.
- Replies: 15
- Views: 13199
Re: matchText goes 'all sensitive'.
This is either misinformatin or DISinformation. I just check in latest OXT Engine (LC CE 9.7 based) and RegEx works same as ever with the MatchText function. Where did you get the idea that RegEx was removed? Also Emily, Brian and the gang working on HyperXTalk, I'm certain would not have removed ...
- Tue Oct 06, 2026 6:02 pm
- Forum: Off-Topic
- Topic: Audio & Video Export
- Replies: 12
- Views: 1433
Re: Audio & Video Export
Although some of us couldn't give a flying fig about 'economies', but do care about an xTalk IDE being available for a maximum number of people.
I'm in the same boat. To that end, I've forked LiveCode Community at the point where LiveCode left it: the final state of its develop branch from July ...
- Thu Aug 27, 2026 11:41 pm
- Forum: LiveCode Builder
- Topic: xTalk Suite: New Extensions, New possibilities
- Replies: 0
- Views: 5315
xTalk Suite: New Extensions, New possibilities
The xTalk Suite : eight extensions, three apps, one repo
For the past few months I've been building a family of libraries for the xTalk family, and they've reached the point where I think they're worth sharing.
Each extension is a thin wrapper over a proven native library (two are pure script ...
For the past few months I've been building a family of libraries for the xTalk family, and they've reached the point where I think they're worth sharing.
Each extension is a thin wrapper over a proven native library (two are pure script ...
- Thu Aug 27, 2026 8:11 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Round Trip: script-only stacks
- Replies: 6
- Views: 1339
Re: Round Trip: script-only stacks
That is a fair distinction. My point was that it is possible to build a GUI app from a single script only stack, including all objects, etc without having to manually apply scripts to each object.
- Thu Aug 27, 2026 7:17 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Round Trip: script-only stacks
- Replies: 6
- Views: 1339
Re: Round Trip: script-only stacks
Going from a script only stack to a binary stack would just require you to copy and paste the code into the stack/card script (or where ever)
emphasis is mine.
Frankly having to copy-paste each script into each object sounds like a 'right bother'.
You can create a script only stack that ...
- Fri Jun 26, 2026 6:09 pm
- Forum: Talking LiveCode
- Topic: BitTorrent in xTalk (LiveCode Script)
- Replies: 0
- Views: 3175
BitTorrent in xTalk (LiveCode Script)
I've wrapped the libtorrent library for XTalk (Including LiveCode "Classic") and built a sample demo client to go with it. It's a fully working BitTorrent client - add magnets or .torrent files, download several at once, and create and seed your own - and the library covers as much of the protocol ...
- Fri Jun 19, 2026 4:38 pm
- Forum: Talking LiveCode
- Topic: Box2D physics (revisited)
- Replies: 10
- Views: 4271
Re: Box2D physics (revisited)
https://hyperxtalk.com/
We have a sprite engine available too, not sure if you've seen the videos of it or not, but my sample stack is pretty rough compared to what you have.
Just tested this on windows. For some reason HXT gives errors when building the extension...
11:36 AM: Compiling ...
- Fri Jun 19, 2026 12:18 am
- Forum: Talking LiveCode
- Topic: Box2D physics (revisited)
- Replies: 10
- Views: 4271
Re: Box2D physics (revisited)
Video looks good.
Thanks! I haven't had time to check out HXT yet, but if there is a windows and/or linux binary you could point me to, I'd be happy to add it to my testing. Currently I am testing in LCC 9.6.3 and OXT Lite.
All you need to test it yourself is the SRC folder, spritesheets, and ...
- Thu Jun 18, 2026 5:56 pm
- Forum: Talking LiveCode
- Topic: Box2D physics (revisited)
- Replies: 10
- Views: 4271
Re: Box2D physics (revisited)
This is very cool, nice work!! :-)
Thanks! Here is a video of the latest revision of the platformer showing off some of what Box2Dxt can do (Running in LIveCode Community 9.6.3). It's got multiple animated sprites, parallax effect, and many other features of the extension and accompanying ...
- Fri Jun 12, 2026 6:22 pm
- Forum: Talking LiveCode
- Topic: Box2D physics (revisited)
- Replies: 10
- Views: 4271
Re: Box2D physics (revisited)
One last demo before I have to slow down. Here is the current state of the platformer demo on youtube:
https://www.youtube.com/watch?v=un8ZZ2mwJQM
It has come quite far. The LCB and libraries have changed since the original links above, so here is the v2 release:
https://github.com ...
https://www.youtube.com/watch?v=un8ZZ2mwJQM
It has come quite far. The LCB and libraries have changed since the original links above, so here is the v2 release:
https://github.com ...
- Thu Jun 11, 2026 12:56 pm
- Forum: Talking LiveCode
- Topic: Box2D physics (revisited)
- Replies: 10
- Views: 4271
Re: Box2D physics (revisited)
You're welcome. Here's a side-scrolling platformer demo using this extension and library kit and some of kenney.nl's excellent spritesheets,
https://youtu.be/lEPcKremrXU
https://youtu.be/lEPcKremrXU