Dead in the Water - Testing IOS app on my iPad - Solved

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DR White
Posts: 718
Joined: Fri Aug 23, 2013 12:29 pm

Dead in the Water - Testing IOS app on my iPad - Solved

Post by DR White » Fri Sep 23, 2016 8:53 pm

I have successfully made an ios app file. I registered the iPad at the ios developer site.

I cannot make any screen shots of app because I do not know how to get the LC generated iOS app to my iPad or open it up, if I got it there.

Surely someone else has crossed this bridge and is willing to help me with this problem that has me dead in the water.

How does other people accomplish this task?

Thanks,

David
Last edited by DR White on Fri Sep 23, 2016 9:28 pm, edited 1 time in total.

LiveCode_Panos
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Re: Dead in the Water - Testing IOS app on my iPad or iPhone

Post by LiveCode_Panos » Fri Sep 23, 2016 9:11 pm

Hi DR White,

1. Connect the device to your Mac and open Xcode
2. In Xcode, choose Window -> Devices, and select your device under Devices.
3. Drag the ios standalone (.app) generated by LiveCode, and drop it onto the "Applications" section
4. If the previous steps are successful, you should see your app in the device.

Best,
Panos
--

DR White
Posts: 718
Joined: Fri Aug 23, 2013 12:29 pm

Re: Dead in the Water - Testing IOS app on my iPad or iPhone

Post by DR White » Fri Sep 23, 2016 9:27 pm

Panos,

That works GREAT!!!!!

Thank you a MILLION!!!!!!!!!!!!

You answered my prayers!!!!!

I hope some day I can help others, like you helped me.

I have looked at dozens of places for some clues, but I could not find anything that I could understand.

Thank you for your simple instructions!!!!!

God Bless You,

David

LiveCode_Panos
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Re: Dead in the Water - Testing IOS app on my iPad - Solved

Post by LiveCode_Panos » Fri Sep 23, 2016 9:46 pm

You are welcome David :)

Randy Hengst
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Re: Dead in the Water - Testing IOS app on my iPad - Solved

Post by Randy Hengst » Sat Sep 24, 2016 2:32 pm

David,

One other thing you might find handy… if you were talking about screen shots to send to apple as part of placing the your app on the App Store, then you’ll want to get the screen shots from within the simulator. Invoking command-s while in the simulator takes a screen shot with the size being equivalent to your selected hardware divice.

be well,
randy

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